RE: [CPT-FGC] Re: Hi

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 12 Feb 2014 15:17:57 +0000

In GG you get just guard and faultless defence to avoid guard damage atleast.

GG for life!

Xrd!

From: numotd@xxxxxxxxx
Date: Wed, 12 Feb 2014 17:15:34 +0200
Subject: Re: [CPT-FGC] Re: Hi
To: cpt-fgc@xxxxxxxxxxxxx

I like the sound of that! haha
If only SF have no guard damage...games with guard damage kills me :( In 
Tekken? B until victory.



On Wed, Feb 12, 2014 at 5:13 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:


*lol* Thing is, with Guile, you almost never have to jump towards your opponent 
:P

On Wed, Feb 12, 2014 at 4:51 PM, G B <sigma.g19@xxxxxxxxx> wrote:



Not sure... What I meant was, like, a Flash Kick going downwards... a dp killer 
:-) EX is a projectile :-) Yup.





On Wed, Feb 12, 2014 at 4:47 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:




*lol* Didn't Charlie have something like that in Xmen vs Street Fighter?


On Wed, Feb 12, 2014 at 4:40 PM, G B <sigma.g19@xxxxxxxxx> wrote:

On that note, Guile has to get an aerial Flash kick. 



On Wed, Feb 12, 2014 at 4:33 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

It has EVERYTHING to do with how they play.


On Wed, Feb 12, 2014 at 2:01 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:




Ah k

So a character being referred to as a Shoto has nothing to do with how they 
play but how they look?

Date: Wed, 12 Feb 2014 13:58:47 +0200
Subject: Re: [CPT-FGC] Re: Hi







From: eetcarr@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Sagat mos a Mui Thai dude. Kick boxer. Shotokan is an actual discipline of 
Karate.






So i guess you could say whoever wears a Karate outfit "gi" in the game are 
shoto or shoto based. Dan akuma ken ryu. Sakura?

People, back me up here

On 12 February 2014 13:55, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:











Hehe

I barely play the game :P
Thats just how it seems to me.

Serious question then
What is a shoto?
Why would Sagat not be a shoto?

Just wondering

Date: Wed, 12 Feb 2014 13:50:05 +0200








Subject: Re: [CPT-FGC] Re: Hi
From: eetcarr@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


Sagat = Shoto? dont seem like it

On 12 February 2014 13:48, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:












In my head

projectile + shoryu = shoto

Date: Wed, 12 Feb 2014 13:44:48 +0200
Subject: Re: [CPT-FGC] Re: Hi
From: ryan820509@xxxxxxxxx









To: cpt-fgc@xxxxxxxxxxxxx

Must be because he has a dragon punch *lmao*




On Wed, Feb 12, 2014 at 1:25 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> 
wrote:

VF Kage a shoto.......  yeeeah no.



On 12/02/2014, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote:

> Hmmm. I never bothered to watch it on normal res, at least now I can see if

> for the first time in all its glory.

>

> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On

> Behalf Of Wynand-Ben

> Sent: 12 February 2014 1:10 PM

> To: cpt-fgc@xxxxxxxxxxxxx

> Subject: RE: [CPT-FGC] Re: Hi

>

> Did a random google...

>

> Never realised the re-released Planetes on Blu ray.  (Ages ago aswell

> lol..)

>

> I need that asap!

> ________________________________

> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>










> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

> Subject: RE: [CPT-FGC] Re: Hi

> Date: Wed, 12 Feb 2014 08:29:41 +0000

> Nah, not watching yet, but also heard good things about it on the forums.

> Is it done? I'm not going to start watching something that's not finished

> yet.

>

> Speaking of which is that Killakill thing done yet?

>

>

> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>

> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Ilitirit Sama

> Sent: 12 February 2014 10:28 AM

> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

> Subject: Re: [CPT-FGC] Re: Hi

>

> Anyone watching this?

>

> http://en.wikipedia.org/wiki/Magi:_The_Labyrinth_of_Magic

> Friend says it's good.  I'll give it a watch.

>

> On Wed, Feb 12, 2014 at 10:27 AM, Wynand-Ben

> <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:

> Mushishi was good

>

> Girls und Panzer was random fun (Tank battles as a highschool sport lol)

>

> I could never get into Fairy Tail..

> ________________________________

> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>










> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

> Subject: RE: [CPT-FGC] Re: Hi

> Date: Wed, 12 Feb 2014 08:23:49 +0000

>

> http://www.moetron.com/2014/02/08/spring-2014-visual-guide-anime-schedule-pv-collection/

>

> New JoJo and Mushishi that I'll probably check out eventually.

>

> Also Girls und Panzer OVA and the last of the Freezing Vibrations OVAs for

> the fanservice side.

>

> Not sure what the new Fairy Tail thing is about.

>

>

> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>

> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]










> On Behalf Of Wynand-Ben

> Sent: 12 February 2014 10:20 AM

> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

> Subject: RE: [CPT-FGC] Re: Hi

>

> Most of them bitched about the plot in the first 2 aswell.

>

> I found them acceptable...

> ________________________________

> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>










> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

> Subject: RE: [CPT-FGC] Re: Hi

> Date: Wed, 12 Feb 2014 07:49:58 +0000

> Same here.

>

> What's killing me is that Paas was saying that he's read reviews and they

> say the gameplay is all good, but the story is a bit meh. The story is the

> main reason I play FF.

>

> Meh, I'm back at work today. Had a meeting with a client at 9am. Got out of

> bed around 8am. Yawn.

>

> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>

> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Wynand-Ben

> Sent: 11 February 2014 10:08 PM

> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

> Subject: RE: [CPT-FGC] Re: Hi

>

> I will probably be grabbing it...

>

> :P

> ________________________________

> Date: Tue, 11 Feb 2014 22:06:45 +0200

> Subject: Re: [CPT-FGC] Re: Hi

> From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>

> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

> Just you.

>

> On 11 February 2014 21:10, sameegh jardine

> <sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:

>

> So who's getting FF13:Lightning returns?

>

>

> On Tue, Feb 11, 2014 at 8:13 PM, Nicholas Robertson-Muir

> <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:

>

> Thank goodness I'm not an experienced player.

> I just read Ilitirit's mind, and then Ultra.

> On 11 Feb 2014 19:56, "Ilitirit Sama"

> <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:

>

> Because experienced players know when and when not to backdash.

>

> On Tue, Feb 11, 2014 at 5:58 PM, G B

> <sigma.g19@xxxxxxxxx<mailto:sigma.g19@xxxxxxxxx>> wrote:

>

> That option select nonsense... ugh. I used them for a week but I never once

> got a free hit. Stopped using it since.

>

>

> On Tue, Feb 11, 2014 at 5:57 PM, G B

> <sigma.g19@xxxxxxxxx<mailto:sigma.g19@xxxxxxxxx>> wrote:

>

> Yeah. I think some of it is also attributed to me thinking that SF is so

> knockdown-setup/unblockable based that... its all I look for. Well, at least

> what I look for from my opponent, because I don't know any real setups aside

> from jump in with hp (which works, LOL).

> From what you've told me about playing Sakura, the only things I kept was

> 'use st.hk<http://st.hk> as a poke', 'ex tatsu -> ultra 1',  'uryo knockdown

> setup' and 'cr.hp if they jump'. I'd say 'don't jump' but LOL, I still do

> that without even thinking about it, :-).

> ...and basically, that is all I need to win matches. or its least, to put up

> a fight. The rest of the stuff I react to as we play. That's why I'm

> 'twitchy', especially when the game is slow. That's when the random tatsus

> come out or I start jumping, etc, the game can start picking up again, to

> the pace I like/used to play at.

> I will say that dealing with these many hard knockdown's and ambiguity of

> jump-in moves is probably the biggest challenge I've had to face in SF. In

> KOF, getting a hard knockdown rather is rather rare and obviously, with CD

> blow backs and escape rolls, getting a breather is a bit simpler.

>

>

>

>

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