Re: [CPT-FGC] Re: Hi

  • From: G B <sigma.g19@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 12 Feb 2014 12:31:02 +0200

I love how Maxi from Soul Calibur is a shoto.  Oh yeah. LOLOLOL

LB, did you download King Of Combat?


On Wed, Feb 12, 2014 at 12:21 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:

> chie from person is definetly not a shoto wtf. who wrote this garb
>
> ------------------------------
> Date: Wed, 12 Feb 2014 12:19:47 +0200
>
> Subject: Re: [CPT-FGC] Re: Hi
> From: sigma.g19@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> Examples of Shotos
>
>    - Demitri Maximoff, Morrigan Aensland and Lilith from the
>    *Darkstalkers* series
>    - Ky Kiske and Sol Badguy from the *Guilty Gear* series
>    - Jin Kisaragi and Ragna the Bloodedge from the *BlazBlue* series
>    - Yu Narukami and Chie Satonaka from *Persona 4: Arena*
>    - Kyo Kusanagi and Iori Yagami from the *King of Fighters* series
>    - Terry Bogard and Joe Higashi from the *Fatal Fury* series
>    - Cody from the *Final Fight* series
>    - Axel from the *Streets of Rage* series
>    - Scorpion and Sub Zero from the *Mortal Kombat* series
>    - Jotaro Kujo and Dio Brando from the *JoJo's Bizarre Adventure*series
>    - Kenshiro and Rei from the *Hokuto no Ken* series
>    - Mario and Luigi from the *Super Smash Bros.* series
>    - Akira Yuki and Kage from the *Virtua Fighter* series
>    - Ein and Hitomi from the *Dead or Alive* series
>    - Kazuya and Heihachi Mishima and Jin Kazama from the *Tekken* series
>    - Maxi and Mitsurugi from the *Soul Calibur* series
>    - Ryo Sakazaki and Robert Garcia from the *Art of Fighting* series
>    - King from The Chinese Game King of Combat
>
>
>
> On Wed, Feb 12, 2014 at 12:19 PM, G B <sigma.g19@xxxxxxxxx> wrote:
>
> Just read on the Street Fighter Wiki that... Iori is considered a shoto.
>
> Wow.
>
>
> On Wed, Feb 12, 2014 at 10:52 AM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Man, so I had to rerun Qarn for the Moogle King quest. I go in as whm
> and just before the final boss the tank quits. He was just there for his
> hunting log. Man, that pisses me off.
>
> We tried the end boss without a tank and wiped twice. Then as we were
> about to quit another tank joined in.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Ilitirit Sama
> *Sent:* 12 February 2014 10:28 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
>
> *Subject:* Re: [CPT-FGC] Re: Hi
>
>
>
> Anyone watching this?
>
> http://en.wikipedia.org/wiki/Magi:_The_Labyrinth_of_Magic
>
> Friend says it's good.  I'll give it a watch.
>
>
>
> On Wed, Feb 12, 2014 at 10:27 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Mushishi was good
>
> Girls und Panzer was random fun (Tank battles as a highschool sport lol)
>
> I could never get into Fairy Tail..
>   ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: [CPT-FGC] Re: Hi
>
> Date: Wed, 12 Feb 2014 08:23:49 +0000
>
>
>
> http://www.moetron.com/2014/02/08/spring-2014-visual-guide-anime-schedule-pv-collection/
>
> New JoJo and Mushishi that I'll probably check out eventually.
>
> Also Girls und Panzer OVA and the last of the Freezing Vibrations OVAs for
> the fanservice side.
>
> Not sure what the new Fairy Tail thing is about.
>
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben
> *Sent:* 12 February 2014 10:20 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: [CPT-FGC] Re: Hi
>
>  Most of them bitched about the plot in the first 2 aswell.
>
> I found them acceptable...
>  ------------------------------
>  From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: RE: [CPT-FGC] Re: Hi
> Date: Wed, 12 Feb 2014 07:49:58 +0000
>  Same here.
>
> What's killing me is that Paas was saying that he's read reviews and they
> say the gameplay is all good, but the story is a bit meh. The story is the
> main reason I play FF.
>
> Meh, I'm back at work today. Had a meeting with a client at 9am. Got out
> of bed around 8am. Yawn.
>
>  *From:* cpt-fgc-bounce@xxxxxxxxxxxxx 
> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<cpt-fgc-bounce@xxxxxxxxxxxxx>]
> *On Behalf Of *Wynand-Ben
> *Sent:* 11 February 2014 10:08 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* RE: [CPT-FGC] Re: Hi
>
>  I will probably be grabbing it...
>
> :P
>  ------------------------------
>  Date: Tue, 11 Feb 2014 22:06:45 +0200
> Subject: Re: [CPT-FGC] Re: Hi
> From: gieroadsteve@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>  Just you.
>
>  On 11 February 2014 21:10, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>
>  So who's getting FF13:Lightning returns?
>
>
>  On Tue, Feb 11, 2014 at 8:13 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Thank goodness I'm not an experienced player.
> I just read Ilitirit's mind, and then Ultra.
>   On 11 Feb 2014 19:56, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>
>  Because experienced players know when and when not to backdash.
>
>  On Tue, Feb 11, 2014 at 5:58 PM, G B <sigma.g19@xxxxxxxxx> wrote:
>
>  That option select nonsense... ugh. I used them for a week but I never
> once got a free hit. Stopped using it since.
>
>
>  On Tue, Feb 11, 2014 at 5:57 PM, G B <sigma.g19@xxxxxxxxx> wrote:
>
>  Yeah. I think some of it is also attributed to me thinking that SF is so
> knockdown-setup/unblockable based that... its all I look for. Well, at
> least what I look for from my opponent, because I don't know any real
> setups aside from jump in with hp (which works, LOL).
>  From what you've told me about playing Sakura, the only things I kept
> was 'use st.hk as a poke', 'ex tatsu -> ultra 1',  'uryo knockdown setup'
> and 'cr.hp if they jump'. I'd say 'don't jump' but LOL, I still do that
> without even thinking about it, :-).
>  ...and basically, that is all I need to win matches. or its least, to
> put up a fight. The rest of the stuff I react to as we play. That's why I'm
> 'twitchy', especially when the game is slow. That's when the random tatsus
> come out or I start jumping, etc, the game can start picking up again, to
> the pace I like/used to play at.
>  I will say that dealing with these many hard knockdown's and ambiguity
> of jump-in moves is probably the biggest challenge I've had to face in SF.
> In KOF, getting a hard knockdown rather is rather rare and obviously, with
> CD blow backs and escape rolls, getting a breather is a bit simpler.
>
>
>
>
>
>
>
>
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