Xrd <3 On 7 February 2014 23:13, sameegh jardine <sameegh@xxxxxxxxx> wrote: > Personally, I've found UMVC to be more creative than anything else I've > played competitively so far. BB and GG seem like they could be similar in > that sense, characters are radically different from one another although > there's no concept of team mechanics. I haven't played either of the two > too seriously other than Calamity Trigger for a short while but hopefully > Xrd will help shape my perspective there. > > > On Fri, Feb 7, 2014 at 11:06 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > >> It is possible then that I'm just in a "seen it all before" mode when I'm >> watching matches. >> It could just be all the iterations of the game that has made my view of >> it that way. >> >> I mean, I really only got pretty excited about Tekken when I saw the new >> vampire character. >> Hope there are more to come. >> On 7 Feb 2014 22:28, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote: >> >>> To be as diplomatic as possible. >>> The combos in Tekken actually vary more than pretty much any game I can >>> think of (wrt max dmg in any given situation) because of wall and angles. >>> >>> I'm probably very wrong here. >>> >>> >>> On 7 February 2014 21:37, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>wrote: >>> >>>> > "Tekken is losing ground because it has become a maths equasion based >>>> on frame data. The Tekken-heads have killed it with over analysis." >>>> > "You could program a computer with all the available options of >>>> battle, and /no Tekken player will notice that it isn't a person playing." >>>> >>>> > >>>> > How is that not equally applicable to all fighting games? >>>> >>>> Because when it happens every now and then in SF or KOF it's awesome. >>>> When it happens ALL THE TIME in Tekken it looks boring. >>>> >>>> > Frames are no less important in SF(or pretty much any fighter) than >>>> in Tekken... >>>> >>>> I concur, but how many Tekken players study the frame data VS how many >>>> SF players study the frame data? >>>> >>>> > >>>> > "Just the same combo for every situation ever" >>>> > This last one is just plain false >>>> >>>> Incorrectly worded, sorry. I've had a long day. >>>> Ummm...... >>>> Don't really know how I want to word this. >>>> Perhaps I'll just say that the combos look too "samey" to me? >>>> That fair? >>>> >>>> > >>>> > ________________________________ >>>> > Date: Fri, 7 Feb 2014 21:10:31 +0200 >>>> > >>>> > Subject: Re: [CPT-FGC] Re: Hi >>>> > From: nicmuir@xxxxxxxxx >>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>> > >>>> > >>>> > Allright.... >>>> > That was about 200+ messages. >>>> > >>>> > @Stu >>>> > I'll be needing you help with a venue search, I honestly havn't come >>>> up with anything yet. >>>> > >>>> > @Zombie and SAP >>>> > In it for sure, but I have had no practice at DBZ. >>>> > >>>> > @Stu and Di >>>> > Tekken is losing ground because it has become a maths equasion based >>>> on frame data. The Tekken-heads have killed it with over analysis. >>>> > It also lacks the glamour of the other games. No flashy super-shit. >>>> Just the same combo for every situation ever. >>>> > You could program a computer with all the available options of >>>> battle, and no Tekken player will notice that it isn't a person playing. >>>> > >>>> > @Jack Steel >>>> > Combos are cool. >>>> > Doing them against someone, with a crowd watching, is cooler. >>>> > >>>> > *drops mike* >>>> >>>> >>> >