Re: [CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 7 Feb 2014 23:17:26 +0200

Xrd <3


On 7 February 2014 23:13, sameegh jardine <sameegh@xxxxxxxxx> wrote:

> Personally, I've found UMVC to be more creative than anything else I've
> played competitively so far. BB and GG seem like they could be similar in
> that sense, characters are radically different from one another although
> there's no concept of team mechanics. I haven't played either of the two
> too seriously other than Calamity Trigger for a short while but hopefully
> Xrd will help shape my perspective there.
>
>
> On Fri, Feb 7, 2014 at 11:06 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
>> It is possible then that I'm just in a "seen it all before" mode when I'm
>> watching matches.
>> It could just be all the iterations of the game that has made my view of
>> it that way.
>>
>> I mean, I really only got pretty excited about Tekken when I saw the new
>> vampire character.
>> Hope there are more to come.
>> On 7 Feb 2014 22:28, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
>>
>>> To be as diplomatic as possible.
>>> The combos in Tekken actually vary more than pretty much any game I can
>>> think of (wrt max dmg in any given situation) because of wall and angles.
>>>
>>> I'm probably very wrong here.
>>>
>>>
>>> On 7 February 2014 21:37, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>wrote:
>>>
>>>> > "Tekken is losing ground because it has become a maths equasion based
>>>> on frame data.  The Tekken-heads have killed it with over analysis."
>>>> > "You could program a computer with all the available options of
>>>> battle, and /no Tekken player will notice that it isn't a person playing."
>>>>
>>>> >
>>>> > How is that not equally applicable to all fighting games?
>>>>
>>>> Because when it happens every now and then in SF or KOF it's awesome.
>>>> When it happens ALL THE TIME in Tekken it looks boring.
>>>>
>>>> > Frames are no less important in SF(or pretty much any fighter) than
>>>> in Tekken...
>>>>
>>>> I concur, but how many Tekken players study the frame data VS how many
>>>> SF players study the frame data?
>>>>
>>>> >
>>>> > "Just the same combo for every situation ever"
>>>> > This last one is just plain false
>>>>
>>>> Incorrectly worded, sorry. I've had a long day.
>>>> Ummm......
>>>> Don't really know how I want to word this.
>>>> Perhaps I'll just say that the combos look too "samey" to me?
>>>> That fair?
>>>>
>>>> >
>>>> > ________________________________
>>>> > Date: Fri, 7 Feb 2014 21:10:31 +0200
>>>> >
>>>> > Subject: Re: [CPT-FGC] Re: Hi
>>>> > From: nicmuir@xxxxxxxxx
>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> >
>>>> >
>>>> > Allright....
>>>> > That was about 200+ messages.
>>>> >
>>>> > @Stu
>>>> > I'll be needing you help with a venue search, I honestly havn't come
>>>> up with anything yet.
>>>> >
>>>> > @Zombie and SAP
>>>> > In it for sure, but I have had no practice at DBZ.
>>>> >
>>>> > @Stu and Di
>>>> > Tekken is losing ground because it has become a maths equasion based
>>>> on frame data.  The Tekken-heads have killed it with over analysis.
>>>> > It also lacks the glamour of the other games.  No flashy super-shit.
>>>> Just the same combo for every situation ever.
>>>> > You could program a computer with all the available options of
>>>> battle, and no Tekken player will notice that it isn't a person playing.
>>>> >
>>>> > @Jack Steel
>>>> > Combos are cool.
>>>> > Doing them against someone, with a crowd watching, is cooler.
>>>> >
>>>> > *drops mike*
>>>>
>>>>
>>>
>

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