Greenpoint. On Fri, Feb 7, 2014 at 4:23 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>wrote: > Hey Salie you stay in town right ? > > > On 7 February 2014 16:15, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > >> Someone published a Doge ad in the Guardian >> >> http://i.imgur.com/o1qNQjg.jpg >> >> >> On Fri, Feb 7, 2014 at 4:12 PM, Stephen Scheidel >> <gieroadsteve@xxxxxxxxx>wrote: >> >>> B+4 >>> >>> >>> On 7 February 2014 13:24, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>>> Because you're suppose to become better and better? lolz >>>> >>>> Yeah, for new players it's almost impossible to teach them >>>> tekken...needs a bloody miracle...because if you look at players who have 0 >>>> i idea what the game is...most of the time they're doing 2 things...dick >>>> punch and crouching kick...because the idea of df and db doesn't >>>> register...forget about ws...someone who has basic knowledge of fames will >>>> be doing dick punch, crouching kick, F+jab F+kick F+1,2 jabs...because >>>> forward means attack by logic...but that's not the case in tekken all the >>>> time...sure forward moves are used more aggressively...but B moves can be >>>> just as effective as an aggressive move...but usually they serve the >>>> purpose of defensive moves eg. Feng's b+4 Eddy's b+1,4 etc. >>>> >>>> >>>> >>>> >>>> On Fri, Feb 7, 2014 at 1:18 PM, Donaldson, Alasdair < >>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>>> Making hard combos your staple? Why bother? >>>>> >>>>> >>>>> >>>>> Hmm, actually I hadn't thought about the combo difficulty for new >>>>> players. It just seems really easy for the average Tekken player. >>>>> >>>>> >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>>>> *Sent:* 07 February 2014 1:06 PM >>>>> >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* Re: [CPT-FGC] Re: Hi >>>>> >>>>> >>>>> >>>>> Yeah but making hard combos your staple is another story. Means even >>>>> if you accidentally launch them, you don't go to you half wit combos...eg. >>>>> landing a df+2 on an airborne opponent...or Stance cancelling TA like >>>>> Jaycee's 3~b~f 1+2,4,bf+1+2 instead of doing her belly bump...with >>>>> practice >>>>> ANY combos become easy. And it took my forever to do Jaycee's 3~b~f >>>>> thing...not 5min. If you think it takes only 5 min to do a combo...do >>>>> Dragunov's F+3~CDc, db+3 cc d+2 ws 4 d+4,4 (or d+413 if you ss the right >>>>> way...not many people notice this) or even his f+443 jab ff+2 at least >>>>> 90%...or Anna's stupid df+2 qcf+1 jab qcf+1 f+3~cat~df 2,1...can't seem to >>>>> land her qcf+2,1 at the end for some odd reason. >>>>> >>>>> >>>>> >>>>> I'm talking about combos for new players...if you have 0 knowledge of >>>>> the game...90% of the people won't even know how to pull off a df+1 or a >>>>> WS >>>>> move...i've tried teaching new people the game and i find it much easier >>>>> to >>>>> teach them 2d games than tekken... >>>>> >>>>> >>>>> >>>>> But yes TTT2 combos are easy because of TA. It's because Harada want >>>>> the game to appeal to new players. Imagine TA doesn't have that weird slow >>>>> motion bound thing going...you'll never hit a combo...And even with "easy" >>>>> combos...i still see people dropping combos or doing it wrong (eg. too >>>>> many >>>>> hits) >>>>> >>>>> >>>>> >>>>> Things are pretty piss easy when you do things in practice mode and >>>>> practicing combos...but landing a launcher is another story when most >>>>> launchers are unsafe (or very bad on block leading you to play >>>>> defensively) >>>>> >>>>> >>>>> >>>>> On Fri, Feb 7, 2014 at 10:58 AM, Donaldson, Alasdair < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Combos are piss easy in Tekken. Sure, there might be some hard ones >>>>> that can add an extra 2 or 3 points of damage, but most characters can >>>>> pull >>>>> off 50% damage combos (with TA) that will take you all of 5 minutes to >>>>> learn. >>>>> >>>>> >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *sameegh jardine >>>>> *Sent:* 07 February 2014 10:53 AM >>>>> >>>>> >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* Re: [CPT-FGC] Re: Hi >>>>> >>>>> >>>>> >>>>> It's easier to get the basics of a 2D fighter down, but mastering >>>>> something like SF, Mahvel or KOF is no easy feat. >>>>> >>>>> >>>>> >>>>> I find wavedashing easier than plinkdashing as an example. >>>>> >>>>> >>>>> >>>>> Similarly, I find staple bnbs easier in TTT than I do in 2D fighters. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Feb 7, 2014 at 10:46 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> >>>>> 2d learning curve is faster than 3d. when you don't have to worry >>>>> about SS...it's pretty easy...there are a lot of tekken players who can >>>>> play 2d games...but not many 2d game players who can play tekken. because >>>>> if you don't ss in tekken or 3d games...you will die. >>>>> >>>>> >>>>> >>>>> When namco dumb downed the game/cut characters for T4...the lost ALL >>>>> the hardcore players ...so that was clearly not the way to go. Actually >>>>> it's the other way round. Tekken is losing casual players but hardcore >>>>> players are still playing and enjoying the game. Because with Tag >>>>> partners, >>>>> they get to experiment with other characters. Once they mastered the >>>>> characters they play, they just partner their mains with other stuff to >>>>> have fun. More hardcore players are appearing in the korean scene. The >>>>> korean players who were popular in BR but isn't present now are either >>>>> grown up and has to work now or they're in the army hahaha BR some of them >>>>> just stop playing because they didn't enjoy it as much. Also they love the >>>>> tagging mechanic because they mastered that long time ago in TTT1. >>>>> >>>>> >>>>> >>>>> On Fri, Feb 7, 2014 at 10:37 AM, lindsey kiviets < >>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>> and its still failed. >>>>> >>>>> 3d is old news. 2.5d to 2d is the way to go. >>>>> >>>>> ------------------------------ >>>>> >>>>> From: paashaasggx@xxxxxxxxxxx >>>>> >>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: [CPT-FGC] Re: Hi >>>>> >>>>> Date: Fri, 7 Feb 2014 08:33:23 +0000 >>>>> >>>>> >>>>> >>>>> Hopefully the use Tekken vs SF to test the waters a bit with possible >>>>> changes >>>>> >>>>> But yea, they need to dumb the game down somehow. >>>>> >>>>> SC5 needs to be popular lol >>>>> They did a amazing job with that game imo. Think its the right >>>>> balance, not too many characters, not too many moves etc. Much easier >>>>> than >>>>> tekken to get into. >>>>> ------------------------------ >>>>> >>>>> From: alasdair.donaldson@xxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: RE: [CPT-FGC] Re: Hi >>>>> Date: Fri, 7 Feb 2014 08:26:24 +0000 >>>>> >>>>> You really think the complete failure of a game (TTT2 is dead in the >>>>> West) is simply the result of nerfing one character? >>>>> >>>>> >>>>> >>>>> I have no idea what Namco could do to save the Tekken series. They're >>>>> losing the hardcore players and the game's learning curve means that >>>>> you're >>>>> not getting enough new players in either. Maybe they just need to reboot >>>>> the series and make some massive changes. The last time they did something >>>>> like that was T4, and while I loved the game, it wasn't exactly loved >>>>> either. >>>>> >>>>> >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong >>>>> *Sent:* 07 February 2014 9:57 AM >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* Re: [CPT-FGC] Re: Hi >>>>> >>>>> >>>>> >>>>> Also in BR...tier list was stupid...if you're low tier vs a top tier >>>>> bob...it's really hard to win...while TTT2 is more balanced out. >>>>> >>>>> >>>>> >>>>> T6BR evo is all about d+1 bob...spammable move all day...take that >>>>> out? they all quit tekken and bitch about how the new TTT2 isn't as fun >>>>> hahaha >>>>> >>>>> >>>>> >>>>> On Fri, Feb 7, 2014 at 9:53 AM, Ryan Williams <ryan820509@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> Well, when it's best out of 5 format for top 8, it becomes a major >>>>> snorefest. >>>>> >>>>> >>>>> >>>>> On Fri, Feb 7, 2014 at 9:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> >>>>> Tekken not as fun to watch? false. lolz >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Fri, Feb 7, 2014 at 8:28 AM, Donaldson, Alasdair < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Looking good. It's sad that Tekken isn't there this year, especially >>>>> since last year was so hype with Bronson running through everyone. TTT2 >>>>> just isn't actually that exciting to watch. >>>>> >>>>> >>>>> >>>>> Glad Injustice is still there. KI too. >>>>> >>>>> >>>>> >>>>> Anyways, Nick - any luck on the venue thing for Evo weekend? Uh, you >>>>> were looking around for one, right? >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets >>>>> *Sent:* 07 February 2014 6:28 AM >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> >>>>> *Subject:* RE: [CPT-FGC] Re: Hi >>>>> >>>>> >>>>> >>>>> http://www.eventhubs.com/news/2014/feb/06/evo-2014-game-line-be-announced-tonight-iplaywinners-fray-catch-live-stream-here/ >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> i agree with most of the line up however , to be fair , KI shouldnt be >>>>> there. its still early days and i doubt they'l be releasing extra 4 >>>>> characters befo evo. LOL @ sfxt. >>>>> BB is gna be sooo HYPE. Official EVO 2014 game line up >>>>> >>>>> >>>>> * Ultra Street Fighter 4 >>>>> * Ultimate Marvel vs. Capcom 3 >>>>> * Injustice: Gods Among Us >>>>> * King of Fighters 13 >>>>> * Killer Instinct >>>>> * Blazblue Chrono Phantasma >>>>> * Super Smash Bros. Melee (a spot is reserved for Melee but Nintendo >>>>> must approve first. Discussions currently taking place) >>>>> >>>>> *Additional notes:* >>>>> >>>>> * Mr. Wizard stated that after EVO 2013, Tekken has dropped off a bit. >>>>> With this year being the game's 20th anniversary, the EVO team didn't want >>>>> to risk having a new version of Tekken be released, while an outdated >>>>> version is on the game line up, so the franchise was omitted this year. >>>>> >>>>> * Instead of having designated Road to EVO events, major tournaments >>>>> with a certain amount of entrants will qualify for seeding points. >>>>> Tournament organizers of majors events will have to submit results to the >>>>> EVO team. Mr. Wizard mentioned that the system is still being worked out. >>>>> These results will only apply for games on the EVO line up. >>>>> >>>>> * This year is the 20th anniversary of Super Street Fighter 2 Turbo. >>>>> Tournament of Legends will be back this year, and EVO will also be holding >>>>> the 3v3, single elimination tournament, X-Mania US, the national Super >>>>> Turbo event from Japan. >>>>> >>>>> * Exhibition matches aren't currently scheduled, but will be fit into >>>>> the line up if they can get set up. Combo videos will return if the >>>>> community makes them. >>>>> >>>>> * If Kokonoe were to stay the way she is now in Blazblue Chrono >>>>> Phantasma, she would be banned at EVO. She will be allowed however, as a >>>>> patch to balance her is incoming. >>>>> >>>>> * Developer panels will be returning this year. >>>>> >>>>> * Ultimate Marvel vs. Capcom 3 will be 3 out of 5, as long as EVO >>>>> doesn't have double the entrants as last year. Other games getting 3 out >>>>> of >>>>> 5 in top 8 will be dependent on how each game plays out. >>>>> >>>>> * Bring Your Own Console will be back this year, and there will be >>>>> designated areas for players who want to run side tournaments. >>>>> ------------------------------ >>>>> >>>>> Date: Fri, 7 Feb 2014 02:30:34 +0200 >>>>> Subject: Re: [CPT-FGC] Re: Hi >>>>> From: ilitirit@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> It's like Capcom and SFIV. They own the IP, Dimps developed it. >>>>> >>>>> >>>>> >>>>> On Fri, Feb 7, 2014 at 1:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>> wrote: >>>>> >>>>> Xrd! >>>>> ------------------------------ >>>>> >>>>> Date: Thu, 6 Feb 2014 22:05:32 +0200 >>>>> >>>>> >>>>> Subject: Re: [CPT-FGC] Re: Hi >>>>> >>>>> From: gieroadsteve@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> >>>>> >>>>> KI is shit anyway. >>>>> >>>>> >>>>> >>>>> On 6 February 2014 21:26, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> >>>>> wrote: >>>>> >>>>> Handing out an Ip means you let go of the reigns. >>>>> Good luck catching the horse again. >>>>> >>>>> On 6 Feb 2014 21:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>> no , DH are just the developers of the game. >>>>> >>>>> MS asked them to make a fg . they were doing a goodjob and MS didnt >>>>> like that. sigh, now i never get to play it. its probably all downhill >>>>> from >>>>> here. >>>>> ------------------------------ >>>>> >>>>> Date: Thu, 6 Feb 2014 21:16:42 +0200 >>>>> Subject: RE: [CPT-FGC] Re: Hi >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Rare owned Killer Instinct, MicroScrotums owned Rare. >>>>> Double Helix now owns Killer Instinct. >>>>> Amazon now owns Double Helix. >>>>> >>>>> Sounds like a planned Coup. >>>>> >>>>> On 6 Feb 2014 20:53, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>> MS owns killer instinct. its not coming on ps anytime soon >>>>> ------------------------------ >>>>> >>>>> Date: Thu, 6 Feb 2014 20:38:29 +0200 >>>>> Subject: Re: [CPT-FGC] Re: Hi >>>>> From: nicmuir@xxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Yeh, I was as surprised as my opponent. >>>>> >>>>> No scrap that, he had the look of someone whose soul had been stolen >>>>> by Shang Tsung. >>>>> Cool guy, would've been neet if he spoke more. >>>>> But then, compared to most, I spout verbal diarrhea like Rufus - >>>>> That's a close 2nd to GB. >>>>> >>>>> I called the whole Killer Instinct "buy out" when the studio was born. >>>>> Not sell on more than just 1 platform? >>>>> That's akin to game programming suicide. I expect to see the game >>>>> coming to all platforms. The great Enno has predixiated. >>>>> >>>>> On 6 Feb 2014 20:06, "Jack Steel" <orichih@xxxxxxxxx> wrote: >>>>> > >>>>> > Great kof 13 vid.Tht anoaxe goro combo wicked finish.greatness! >>>>> > >>>>> >>>>> >>>>> >>>>> >>>>> ------------------------------ >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>>> by anyone else is unauthorized. If you have received this communication in >>>>> error, please address with the subject heading "Received in error," send >>>>> to >>>>> the original sender, then delete the e-mail and destroy any copies of it. >>>>> If you are not the intended recipient, any disclosure, copying, >>>>> distribution or any action taken or omitted to be taken in reliance on it, >>>>> is prohibited and may be unlawful. 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