Re: [CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 7 Feb 2014 16:25:17 +0200

Im sure that Bad Apple stuff has killed people.


On 7 February 2014 16:23, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:

> Hey Salie you stay in town right ?
>
>
> On 7 February 2014 16:15, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
>> Someone published a Doge ad in the Guardian
>>
>> http://i.imgur.com/o1qNQjg.jpg
>>
>>
>> On Fri, Feb 7, 2014 at 4:12 PM, Stephen Scheidel 
>> <gieroadsteve@xxxxxxxxx>wrote:
>>
>>> B+4
>>>
>>>
>>> On 7 February 2014 13:24, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>
>>>> Because you're suppose to become better and better? lolz
>>>>
>>>> Yeah, for new players it's almost impossible to teach them
>>>> tekken...needs a bloody miracle...because if you look at players who have 0
>>>> i idea what the game is...most of the time they're doing 2 things...dick
>>>> punch and crouching kick...because the idea of df and db doesn't
>>>> register...forget about ws...someone who has basic knowledge of fames will
>>>> be doing dick punch, crouching kick, F+jab F+kick F+1,2 jabs...because
>>>> forward means attack by logic...but that's not the case in tekken all the
>>>> time...sure forward moves are used more aggressively...but B moves can be
>>>> just as effective as an aggressive move...but usually they serve the
>>>> purpose of defensive moves eg. Feng's b+4 Eddy's b+1,4 etc.
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Feb 7, 2014 at 1:18 PM, Donaldson, Alasdair <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>>>  Making hard combos your staple? Why bother?
>>>>>
>>>>>
>>>>>
>>>>> Hmm, actually I hadn't thought about the combo difficulty for new
>>>>> players. It just seems really easy for the average Tekken player.
>>>>>
>>>>>
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>>>> *Sent:* 07 February 2014 1:06 PM
>>>>>
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* Re: [CPT-FGC] Re: Hi
>>>>>
>>>>>
>>>>>
>>>>> Yeah but making hard combos your staple is another story. Means even
>>>>> if you accidentally launch them, you don't go to you half wit combos...eg.
>>>>> landing a df+2 on an airborne opponent...or Stance cancelling TA like
>>>>> Jaycee's 3~b~f 1+2,4,bf+1+2 instead of doing her belly bump...with 
>>>>> practice
>>>>> ANY combos become easy. And it took my forever to do Jaycee's 3~b~f
>>>>> thing...not 5min. If you think it takes only 5 min to do a combo...do
>>>>> Dragunov's F+3~CDc, db+3 cc d+2 ws 4 d+4,4 (or d+413 if you ss the right
>>>>> way...not many people notice this) or even his f+443 jab ff+2 at least
>>>>> 90%...or Anna's stupid df+2 qcf+1 jab qcf+1 f+3~cat~df 2,1...can't seem to
>>>>> land her qcf+2,1 at the end for some odd reason.
>>>>>
>>>>>
>>>>>
>>>>> I'm talking about combos for new players...if you have 0 knowledge of
>>>>> the game...90% of the people won't even know how to pull off a df+1 or a 
>>>>> WS
>>>>> move...i've tried teaching new people the game and i find it much easier 
>>>>> to
>>>>> teach them 2d games than tekken...
>>>>>
>>>>>
>>>>>
>>>>> But yes TTT2 combos are easy because of TA. It's because Harada want
>>>>> the game to appeal to new players. Imagine TA doesn't have that weird slow
>>>>> motion bound thing going...you'll never hit a combo...And even with "easy"
>>>>> combos...i still see people dropping combos or doing it wrong (eg. too 
>>>>> many
>>>>> hits)
>>>>>
>>>>>
>>>>>
>>>>> Things are pretty piss easy when you do things in practice mode and
>>>>> practicing combos...but landing a launcher is another story when most
>>>>> launchers are unsafe (or very bad on block leading you to play 
>>>>> defensively)
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 7, 2014 at 10:58 AM, Donaldson, Alasdair <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>>  Combos are piss easy in Tekken. Sure, there might be some hard ones
>>>>> that can add an extra 2 or 3 points of damage, but most characters can 
>>>>> pull
>>>>> off 50% damage combos (with TA) that will take you all of 5 minutes to
>>>>> learn.
>>>>>
>>>>>
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *sameegh jardine
>>>>> *Sent:* 07 February 2014 10:53 AM
>>>>>
>>>>>
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* Re: [CPT-FGC] Re: Hi
>>>>>
>>>>>
>>>>>
>>>>> It's easier to get the basics of a 2D fighter down, but mastering
>>>>> something like SF, Mahvel or KOF is no easy feat.
>>>>>
>>>>>
>>>>>
>>>>> I find wavedashing easier than plinkdashing as an example.
>>>>>
>>>>>
>>>>>
>>>>> Similarly, I find staple bnbs easier in TTT than I do in 2D fighters.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 7, 2014 at 10:46 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>
>>>>>  2d learning curve is faster than 3d. when you don't have to worry
>>>>> about SS...it's pretty easy...there are a lot of tekken players who can
>>>>> play 2d games...but not many 2d game players who can play tekken. because
>>>>> if you don't ss in tekken or 3d games...you will die.
>>>>>
>>>>>
>>>>>
>>>>> When namco dumb downed the game/cut characters for T4...the lost ALL
>>>>> the hardcore players ...so that was clearly not the way to go. Actually
>>>>> it's the other way round. Tekken is losing casual players but hardcore
>>>>> players are still playing and enjoying the game. Because with Tag 
>>>>> partners,
>>>>> they get to experiment with other characters. Once they mastered the
>>>>> characters they play, they just partner their mains with other stuff to
>>>>> have fun. More hardcore players are appearing in the korean scene. The
>>>>> korean players who were popular in BR but isn't present now are either
>>>>> grown up and has to work now or they're in the army hahaha BR some of them
>>>>> just stop playing because they didn't enjoy it as much. Also they love the
>>>>> tagging mechanic because they mastered that long time ago in TTT1.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 7, 2014 at 10:37 AM, lindsey kiviets <
>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>>  and its still failed.
>>>>>
>>>>> 3d is old news. 2.5d to 2d is the way to go.
>>>>>
>>>>>  ------------------------------
>>>>>
>>>>> From: paashaasggx@xxxxxxxxxxx
>>>>>
>>>>>
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: [CPT-FGC] Re: Hi
>>>>>
>>>>> Date: Fri, 7 Feb 2014 08:33:23 +0000
>>>>>
>>>>>
>>>>>
>>>>> Hopefully the use Tekken vs SF to test the waters a bit with possible
>>>>> changes
>>>>>
>>>>> But yea, they need to dumb the game down somehow.
>>>>>
>>>>> SC5 needs to be popular lol
>>>>> They did a amazing job with that game imo.  Think its the right
>>>>> balance, not too many characters, not too many moves etc.  Much easier 
>>>>> than
>>>>> tekken to get into.
>>>>>  ------------------------------
>>>>>
>>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: RE: [CPT-FGC] Re: Hi
>>>>> Date: Fri, 7 Feb 2014 08:26:24 +0000
>>>>>
>>>>> You really think the complete failure of a game (TTT2 is dead in the
>>>>> West) is simply the result of nerfing one character?
>>>>>
>>>>>
>>>>>
>>>>> I have no idea what Namco could do to save the Tekken series. They're
>>>>> losing the hardcore players and the game's learning curve means that 
>>>>> you're
>>>>> not getting enough new players in either. Maybe they just need to reboot
>>>>> the series and make some massive changes. The last time they did something
>>>>> like that was T4, and while I loved the game, it wasn't exactly loved
>>>>> either.
>>>>>
>>>>>
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>>>> *Sent:* 07 February 2014 9:57 AM
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* Re: [CPT-FGC] Re: Hi
>>>>>
>>>>>
>>>>>
>>>>> Also in BR...tier list was stupid...if you're low tier vs a top tier
>>>>> bob...it's really hard to win...while TTT2 is more balanced out.
>>>>>
>>>>>
>>>>>
>>>>> T6BR evo is all about d+1 bob...spammable move all day...take that
>>>>> out? they all quit tekken and bitch about how the new TTT2 isn't as fun
>>>>> hahaha
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 7, 2014 at 9:53 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>  Well, when it's best out of 5 format for top 8, it becomes a major
>>>>> snorefest.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 7, 2014 at 9:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>
>>>>>  Tekken not as fun to watch? false. lolz
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 7, 2014 at 8:28 AM, Donaldson, Alasdair <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>>  Looking good. It's sad that Tekken isn't there this year, especially
>>>>> since last year was so hype with Bronson running through everyone. TTT2
>>>>> just isn't actually that exciting to watch.
>>>>>
>>>>>
>>>>>
>>>>> Glad Injustice is still there. KI too.
>>>>>
>>>>>
>>>>>
>>>>> Anyways, Nick - any luck on the venue thing for Evo weekend? Uh, you
>>>>> were looking around for one, right?
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets
>>>>> *Sent:* 07 February 2014 6:28 AM
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>>
>>>>> *Subject:* RE: [CPT-FGC] Re: Hi
>>>>>
>>>>>
>>>>>
>>>>> http://www.eventhubs.com/news/2014/feb/06/evo-2014-game-line-be-announced-tonight-iplaywinners-fray-catch-live-stream-here/
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> i agree with most of the line up however , to be fair , KI shouldnt be
>>>>> there. its still early days and i doubt they'l be releasing extra 4
>>>>> characters befo evo. LOL @ sfxt.
>>>>> BB is gna be sooo HYPE. Official EVO 2014 game line up
>>>>>
>>>>>
>>>>> * Ultra Street Fighter 4
>>>>> * Ultimate Marvel vs. Capcom 3
>>>>> * Injustice: Gods Among Us
>>>>> * King of Fighters 13
>>>>> * Killer Instinct
>>>>> * Blazblue Chrono Phantasma
>>>>> * Super Smash Bros. Melee (a spot is reserved for Melee but Nintendo
>>>>> must approve first. Discussions currently taking place)
>>>>>
>>>>> *Additional notes:*
>>>>>
>>>>> * Mr. Wizard stated that after EVO 2013, Tekken has dropped off a bit.
>>>>> With this year being the game's 20th anniversary, the EVO team didn't want
>>>>> to risk having a new version of Tekken be released, while an outdated
>>>>> version is on the game line up, so the franchise was omitted this year.
>>>>>
>>>>> * Instead of having designated Road to EVO events, major tournaments
>>>>> with a certain amount of entrants will qualify for seeding points.
>>>>> Tournament organizers of majors events will have to submit results to the
>>>>> EVO team. Mr. Wizard mentioned that the system is still being worked out.
>>>>> These results will only apply for games on the EVO line up.
>>>>>
>>>>> * This year is the 20th anniversary of Super Street Fighter 2 Turbo.
>>>>> Tournament of Legends will be back this year, and EVO will also be holding
>>>>> the 3v3, single elimination tournament, X-Mania US, the national Super
>>>>> Turbo event from Japan.
>>>>>
>>>>> * Exhibition matches aren't currently scheduled, but will be fit into
>>>>> the line up if they can get set up. Combo videos will return if the
>>>>> community makes them.
>>>>>
>>>>> * If Kokonoe were to stay the way she is now in Blazblue Chrono
>>>>> Phantasma, she would be banned at EVO. She will be allowed however, as a
>>>>> patch to balance her is incoming.
>>>>>
>>>>> * Developer panels will be returning this year.
>>>>>
>>>>> * Ultimate Marvel vs. Capcom 3 will be 3 out of 5, as long as EVO
>>>>> doesn't have double the entrants as last year. Other games getting 3 out 
>>>>> of
>>>>> 5 in top 8 will be dependent on how each game plays out.
>>>>>
>>>>> * Bring Your Own Console will be back this year, and there will be
>>>>> designated areas for players who want to run side tournaments.
>>>>>  ------------------------------
>>>>>
>>>>> Date: Fri, 7 Feb 2014 02:30:34 +0200
>>>>> Subject: Re: [CPT-FGC] Re: Hi
>>>>> From: ilitirit@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> It's like Capcom and SFIV.  They own the IP, Dimps developed it.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Feb 7, 2014 at 1:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>  Xrd!
>>>>>  ------------------------------
>>>>>
>>>>> Date: Thu, 6 Feb 2014 22:05:32 +0200
>>>>>
>>>>>
>>>>> Subject: Re: [CPT-FGC] Re: Hi
>>>>>
>>>>> From: gieroadsteve@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>>
>>>>>
>>>>> KI is shit anyway.
>>>>>
>>>>>
>>>>>
>>>>> On 6 February 2014 21:26, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>> Handing out an Ip means you let go of the reigns.
>>>>> Good luck catching the horse again.
>>>>>
>>>>> On 6 Feb 2014 21:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>>  no , DH are just the developers of the game.
>>>>>
>>>>> MS asked them to make a fg . they were doing a goodjob and MS didnt
>>>>> like that. sigh, now i never get to play it. its probably all downhill 
>>>>> from
>>>>> here.
>>>>>  ------------------------------
>>>>>
>>>>> Date: Thu, 6 Feb 2014 21:16:42 +0200
>>>>> Subject: RE: [CPT-FGC] Re: Hi
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Rare owned Killer Instinct, MicroScrotums owned Rare.
>>>>> Double Helix now owns Killer Instinct.
>>>>> Amazon now owns Double Helix.
>>>>>
>>>>> Sounds like a planned Coup.
>>>>>
>>>>> On 6 Feb 2014 20:53, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>>  MS owns killer instinct. its not coming on ps anytime soon
>>>>>  ------------------------------
>>>>>
>>>>> Date: Thu, 6 Feb 2014 20:38:29 +0200
>>>>> Subject: Re: [CPT-FGC] Re: Hi
>>>>> From: nicmuir@xxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Yeh, I was as surprised as my opponent.
>>>>>
>>>>> No scrap that, he had the look of someone whose soul had been stolen
>>>>> by Shang Tsung.
>>>>> Cool guy, would've been neet if he spoke more.
>>>>> But then, compared to most, I spout verbal diarrhea like Rufus -
>>>>> That's a close 2nd to GB.
>>>>>
>>>>> I called the whole Killer Instinct "buy out" when the studio was born.
>>>>> Not sell on more than just 1 platform?
>>>>> That's akin to game programming suicide.  I expect to see the game
>>>>> coming to all platforms.  The great Enno has predixiated.
>>>>>
>>>>> On 6 Feb 2014 20:06, "Jack Steel" <orichih@xxxxxxxxx> wrote:
>>>>> >
>>>>> > Great kof 13 vid.Tht anoaxe goro combo wicked finish.greatness!
>>>>> >
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>     ------------------------------
>>>>>
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