Re: [CPT-FGC] Re: Hi

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 7 Feb 2014 16:23:44 +0200

Hey Salie you stay in town right ?


On 7 February 2014 16:15, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> Someone published a Doge ad in the Guardian
>
> http://i.imgur.com/o1qNQjg.jpg
>
>
> On Fri, Feb 7, 2014 at 4:12 PM, Stephen Scheidel 
> <gieroadsteve@xxxxxxxxx>wrote:
>
>> B+4
>>
>>
>> On 7 February 2014 13:24, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>>> Because you're suppose to become better and better? lolz
>>>
>>> Yeah, for new players it's almost impossible to teach them
>>> tekken...needs a bloody miracle...because if you look at players who have 0
>>> i idea what the game is...most of the time they're doing 2 things...dick
>>> punch and crouching kick...because the idea of df and db doesn't
>>> register...forget about ws...someone who has basic knowledge of fames will
>>> be doing dick punch, crouching kick, F+jab F+kick F+1,2 jabs...because
>>> forward means attack by logic...but that's not the case in tekken all the
>>> time...sure forward moves are used more aggressively...but B moves can be
>>> just as effective as an aggressive move...but usually they serve the
>>> purpose of defensive moves eg. Feng's b+4 Eddy's b+1,4 etc.
>>>
>>>
>>>
>>>
>>> On Fri, Feb 7, 2014 at 1:18 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>>  Making hard combos your staple? Why bother?
>>>>
>>>>
>>>>
>>>> Hmm, actually I hadn't thought about the combo difficulty for new
>>>> players. It just seems really easy for the average Tekken player.
>>>>
>>>>
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>>> *Sent:* 07 February 2014 1:06 PM
>>>>
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* Re: [CPT-FGC] Re: Hi
>>>>
>>>>
>>>>
>>>> Yeah but making hard combos your staple is another story. Means even if
>>>> you accidentally launch them, you don't go to you half wit combos...eg.
>>>> landing a df+2 on an airborne opponent...or Stance cancelling TA like
>>>> Jaycee's 3~b~f 1+2,4,bf+1+2 instead of doing her belly bump...with practice
>>>> ANY combos become easy. And it took my forever to do Jaycee's 3~b~f
>>>> thing...not 5min. If you think it takes only 5 min to do a combo...do
>>>> Dragunov's F+3~CDc, db+3 cc d+2 ws 4 d+4,4 (or d+413 if you ss the right
>>>> way...not many people notice this) or even his f+443 jab ff+2 at least
>>>> 90%...or Anna's stupid df+2 qcf+1 jab qcf+1 f+3~cat~df 2,1...can't seem to
>>>> land her qcf+2,1 at the end for some odd reason.
>>>>
>>>>
>>>>
>>>> I'm talking about combos for new players...if you have 0 knowledge of
>>>> the game...90% of the people won't even know how to pull off a df+1 or a WS
>>>> move...i've tried teaching new people the game and i find it much easier to
>>>> teach them 2d games than tekken...
>>>>
>>>>
>>>>
>>>> But yes TTT2 combos are easy because of TA. It's because Harada want
>>>> the game to appeal to new players. Imagine TA doesn't have that weird slow
>>>> motion bound thing going...you'll never hit a combo...And even with "easy"
>>>> combos...i still see people dropping combos or doing it wrong (eg. too many
>>>> hits)
>>>>
>>>>
>>>>
>>>> Things are pretty piss easy when you do things in practice mode and
>>>> practicing combos...but landing a launcher is another story when most
>>>> launchers are unsafe (or very bad on block leading you to play defensively)
>>>>
>>>>
>>>>
>>>> On Fri, Feb 7, 2014 at 10:58 AM, Donaldson, Alasdair <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>>  Combos are piss easy in Tekken. Sure, there might be some hard ones
>>>> that can add an extra 2 or 3 points of damage, but most characters can pull
>>>> off 50% damage combos (with TA) that will take you all of 5 minutes to
>>>> learn.
>>>>
>>>>
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *sameegh jardine
>>>> *Sent:* 07 February 2014 10:53 AM
>>>>
>>>>
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* Re: [CPT-FGC] Re: Hi
>>>>
>>>>
>>>>
>>>> It's easier to get the basics of a 2D fighter down, but mastering
>>>> something like SF, Mahvel or KOF is no easy feat.
>>>>
>>>>
>>>>
>>>> I find wavedashing easier than plinkdashing as an example.
>>>>
>>>>
>>>>
>>>> Similarly, I find staple bnbs easier in TTT than I do in 2D fighters.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Feb 7, 2014 at 10:46 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>
>>>>  2d learning curve is faster than 3d. when you don't have to worry
>>>> about SS...it's pretty easy...there are a lot of tekken players who can
>>>> play 2d games...but not many 2d game players who can play tekken. because
>>>> if you don't ss in tekken or 3d games...you will die.
>>>>
>>>>
>>>>
>>>> When namco dumb downed the game/cut characters for T4...the lost ALL
>>>> the hardcore players ...so that was clearly not the way to go. Actually
>>>> it's the other way round. Tekken is losing casual players but hardcore
>>>> players are still playing and enjoying the game. Because with Tag partners,
>>>> they get to experiment with other characters. Once they mastered the
>>>> characters they play, they just partner their mains with other stuff to
>>>> have fun. More hardcore players are appearing in the korean scene. The
>>>> korean players who were popular in BR but isn't present now are either
>>>> grown up and has to work now or they're in the army hahaha BR some of them
>>>> just stop playing because they didn't enjoy it as much. Also they love the
>>>> tagging mechanic because they mastered that long time ago in TTT1.
>>>>
>>>>
>>>>
>>>> On Fri, Feb 7, 2014 at 10:37 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>>  and its still failed.
>>>>
>>>> 3d is old news. 2.5d to 2d is the way to go.
>>>>
>>>>  ------------------------------
>>>>
>>>> From: paashaasggx@xxxxxxxxxxx
>>>>
>>>>
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: [CPT-FGC] Re: Hi
>>>>
>>>> Date: Fri, 7 Feb 2014 08:33:23 +0000
>>>>
>>>>
>>>>
>>>> Hopefully the use Tekken vs SF to test the waters a bit with possible
>>>> changes
>>>>
>>>> But yea, they need to dumb the game down somehow.
>>>>
>>>> SC5 needs to be popular lol
>>>> They did a amazing job with that game imo.  Think its the right
>>>> balance, not too many characters, not too many moves etc.  Much easier than
>>>> tekken to get into.
>>>>  ------------------------------
>>>>
>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: RE: [CPT-FGC] Re: Hi
>>>> Date: Fri, 7 Feb 2014 08:26:24 +0000
>>>>
>>>> You really think the complete failure of a game (TTT2 is dead in the
>>>> West) is simply the result of nerfing one character?
>>>>
>>>>
>>>>
>>>> I have no idea what Namco could do to save the Tekken series. They're
>>>> losing the hardcore players and the game's learning curve means that you're
>>>> not getting enough new players in either. Maybe they just need to reboot
>>>> the series and make some massive changes. The last time they did something
>>>> like that was T4, and while I loved the game, it wasn't exactly loved
>>>> either.
>>>>
>>>>
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Di Lhong
>>>> *Sent:* 07 February 2014 9:57 AM
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* Re: [CPT-FGC] Re: Hi
>>>>
>>>>
>>>>
>>>> Also in BR...tier list was stupid...if you're low tier vs a top tier
>>>> bob...it's really hard to win...while TTT2 is more balanced out.
>>>>
>>>>
>>>>
>>>> T6BR evo is all about d+1 bob...spammable move all day...take that out?
>>>> they all quit tekken and bitch about how the new TTT2 isn't as fun hahaha
>>>>
>>>>
>>>>
>>>> On Fri, Feb 7, 2014 at 9:53 AM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>  Well, when it's best out of 5 format for top 8, it becomes a major
>>>> snorefest.
>>>>
>>>>
>>>>
>>>> On Fri, Feb 7, 2014 at 9:28 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>
>>>>  Tekken not as fun to watch? false. lolz
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Fri, Feb 7, 2014 at 8:28 AM, Donaldson, Alasdair <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>>  Looking good. It's sad that Tekken isn't there this year, especially
>>>> since last year was so hype with Bronson running through everyone. TTT2
>>>> just isn't actually that exciting to watch.
>>>>
>>>>
>>>>
>>>> Glad Injustice is still there. KI too.
>>>>
>>>>
>>>>
>>>> Anyways, Nick - any luck on the venue thing for Evo weekend? Uh, you
>>>> were looking around for one, right?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets
>>>> *Sent:* 07 February 2014 6:28 AM
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>>
>>>> *Subject:* RE: [CPT-FGC] Re: Hi
>>>>
>>>>
>>>>
>>>> http://www.eventhubs.com/news/2014/feb/06/evo-2014-game-line-be-announced-tonight-iplaywinners-fray-catch-live-stream-here/
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> i agree with most of the line up however , to be fair , KI shouldnt be
>>>> there. its still early days and i doubt they'l be releasing extra 4
>>>> characters befo evo. LOL @ sfxt.
>>>> BB is gna be sooo HYPE. Official EVO 2014 game line up
>>>>
>>>>
>>>> * Ultra Street Fighter 4
>>>> * Ultimate Marvel vs. Capcom 3
>>>> * Injustice: Gods Among Us
>>>> * King of Fighters 13
>>>> * Killer Instinct
>>>> * Blazblue Chrono Phantasma
>>>> * Super Smash Bros. Melee (a spot is reserved for Melee but Nintendo
>>>> must approve first. Discussions currently taking place)
>>>>
>>>> *Additional notes:*
>>>>
>>>> * Mr. Wizard stated that after EVO 2013, Tekken has dropped off a bit.
>>>> With this year being the game's 20th anniversary, the EVO team didn't want
>>>> to risk having a new version of Tekken be released, while an outdated
>>>> version is on the game line up, so the franchise was omitted this year.
>>>>
>>>> * Instead of having designated Road to EVO events, major tournaments
>>>> with a certain amount of entrants will qualify for seeding points.
>>>> Tournament organizers of majors events will have to submit results to the
>>>> EVO team. Mr. Wizard mentioned that the system is still being worked out.
>>>> These results will only apply for games on the EVO line up.
>>>>
>>>> * This year is the 20th anniversary of Super Street Fighter 2 Turbo.
>>>> Tournament of Legends will be back this year, and EVO will also be holding
>>>> the 3v3, single elimination tournament, X-Mania US, the national Super
>>>> Turbo event from Japan.
>>>>
>>>> * Exhibition matches aren't currently scheduled, but will be fit into
>>>> the line up if they can get set up. Combo videos will return if the
>>>> community makes them.
>>>>
>>>> * If Kokonoe were to stay the way she is now in Blazblue Chrono
>>>> Phantasma, she would be banned at EVO. She will be allowed however, as a
>>>> patch to balance her is incoming.
>>>>
>>>> * Developer panels will be returning this year.
>>>>
>>>> * Ultimate Marvel vs. Capcom 3 will be 3 out of 5, as long as EVO
>>>> doesn't have double the entrants as last year. Other games getting 3 out of
>>>> 5 in top 8 will be dependent on how each game plays out.
>>>>
>>>> * Bring Your Own Console will be back this year, and there will be
>>>> designated areas for players who want to run side tournaments.
>>>>  ------------------------------
>>>>
>>>> Date: Fri, 7 Feb 2014 02:30:34 +0200
>>>> Subject: Re: [CPT-FGC] Re: Hi
>>>> From: ilitirit@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> It's like Capcom and SFIV.  They own the IP, Dimps developed it.
>>>>
>>>>
>>>>
>>>> On Fri, Feb 7, 2014 at 1:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>>  Xrd!
>>>>  ------------------------------
>>>>
>>>> Date: Thu, 6 Feb 2014 22:05:32 +0200
>>>>
>>>>
>>>> Subject: Re: [CPT-FGC] Re: Hi
>>>>
>>>> From: gieroadsteve@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>>
>>>>
>>>> KI is shit anyway.
>>>>
>>>>
>>>>
>>>> On 6 February 2014 21:26, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>>>> wrote:
>>>>
>>>> Handing out an Ip means you let go of the reigns.
>>>> Good luck catching the horse again.
>>>>
>>>> On 6 Feb 2014 21:20, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>>  no , DH are just the developers of the game.
>>>>
>>>> MS asked them to make a fg . they were doing a goodjob and MS didnt
>>>> like that. sigh, now i never get to play it. its probably all downhill from
>>>> here.
>>>>  ------------------------------
>>>>
>>>> Date: Thu, 6 Feb 2014 21:16:42 +0200
>>>> Subject: RE: [CPT-FGC] Re: Hi
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Rare owned Killer Instinct, MicroScrotums owned Rare.
>>>> Double Helix now owns Killer Instinct.
>>>> Amazon now owns Double Helix.
>>>>
>>>> Sounds like a planned Coup.
>>>>
>>>> On 6 Feb 2014 20:53, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>>>
>>>>  MS owns killer instinct. its not coming on ps anytime soon
>>>>  ------------------------------
>>>>
>>>> Date: Thu, 6 Feb 2014 20:38:29 +0200
>>>> Subject: Re: [CPT-FGC] Re: Hi
>>>> From: nicmuir@xxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Yeh, I was as surprised as my opponent.
>>>>
>>>> No scrap that, he had the look of someone whose soul had been stolen by
>>>> Shang Tsung.
>>>> Cool guy, would've been neet if he spoke more.
>>>> But then, compared to most, I spout verbal diarrhea like Rufus - That's
>>>> a close 2nd to GB.
>>>>
>>>> I called the whole Killer Instinct "buy out" when the studio was born.
>>>> Not sell on more than just 1 platform?
>>>> That's akin to game programming suicide.  I expect to see the game
>>>> coming to all platforms.  The great Enno has predixiated.
>>>>
>>>> On 6 Feb 2014 20:06, "Jack Steel" <orichih@xxxxxxxxx> wrote:
>>>> >
>>>> > Great kof 13 vid.Tht anoaxe goro combo wicked finish.greatness!
>>>> >
>>>>
>>>>
>>>>
>>>>
>>>>     ------------------------------
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>>>>     ------------------------------
>>>>
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>>>> KPMG cannot guarantee that e-mail communications are secure or
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>>>> This email is being sent out by KPMG International Cooperative ("KPMG
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>>>> KPMG client engagement letter. Opinions, conclusions and other information
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>>>> KPMG cannot guarantee that e-mail communications are secure or
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>>>> This email is being sent out by KPMG International Cooperative ("KPMG
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>>>
>>>
>>
>

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