Whoops, made a typo, the Troll Racial Power should be a Minor Action, not a Standard. -----Original Message----- From: marbleminotaur@xxxxxxx To: citansdnd@xxxxxxxxxxxxx Sent: Wed, Feb 24, 2010 11:08 pm Subject: [citansdnd] Re: Reworked Troll and S'krang I hope Casey doesn't mind, but I felt the new races were a bit lackluster (and in the case of the Troll somewhat broken with the completely unrestricted AC bonus) so I rebuilt them a bit for balance and to be more encouraging for players to use. I even built Racial Paragon Paths for their respective races by retooling equal levelled powers and racial paragon paths. Here they are for you consideration: T’skrang Ability Scores: +2 Dexterity, +2 Charisma Size: Medium Speed: 6 Squares Vision: Normal Languages: Common (Western and Eastern), Draconic (T’Skrang) Skill Bonuses: +2 Athletics, +2 Endurance Smooth Swimmer: A T’skrang may swim its full speed instead of only half when making Athletics checks to swim. Quick Recovery: +5 Racial Bonus to Saving Throws against Poison Resist Infection: +4 Racial Bonus to Fortitude against Disease Tail Trip: T’skrang have the Tail Trip racial power Tail Trip – T’skrang Racial Power Encounter Immediate Reaction Trigger: An adjacent enemy hits you with an attack Target: The enemy that hit you Attack: Dexterity +2 vs Reflex. Increase to +4 at 11th Level and +6 at 21st Hit: Dexterity modifier damage and the target is knocked prone Racial Paragon Path T’skrang Swift Talker Prerequisite: T’skrang Path Features Uncanny Linguist (11th Level): You gain the Linguist Feat even if you do not meet the prerequisites. You may not retrain this Feat. In addition, each time you choose a new Feat, either through retraining or gaining a level, you may ignore the prerequisites for the Linguist Feat. Dodgy Action (11th Level): Whenever you spend an action point to take an extra action, you also gain a +2 bonus to AC and Reflex until the end of your next turn. Talented Tumbler (16th Level): You can stand up from prone as a free action on your turn instead of a move action. In addition, whenever you make an Acrobatics check to reduce the damage from a fall, reduce the damage by your check result instead of only half the result. Tricky Shift – T’skrang Swift Talker Attack 11 Encounter – Weapon Immediate Interrupt – Melee or Ranged Weapon Trigger: An enemy enters a square adjacent to you Effect: Before the attack, you may shift 1 square Target: The triggering enemy Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage and the target grants combat advantage to you until the end of your next turn. Shifty Slide – T’skrang Swift Talker Utility 12 Encounter Move Action – Personal Effect: Shift your speed Trickster’s Tail – T’skrang Swift Talker Attack 20 Daily – Weapon Standard Action – Melee or Ranged Weapon Target: One Creature Attack: Dexterity vs. Reflex Hit: 2[W] + Dexterity modifier damage and you knock the target prone. If the target stands up before the end of your next turn, you can make a melee basic attack against it as an immediate interrupt if you are adjacent to it. Miss: Half Damage Effect: Until the end of the encounter, each time the target attacks you, you may shift one square as an immediate reaction. Troll Ability Scores +2 Strength, +2 Wisdom Size: Medium Speed: 6 Squares Vision: Normal Languages: Common (Eastern or Western), Giant (Troll) Skill Bonuses: +2 History, +2 Insight Thick Skin: You receive a +1 racial bonus to AC when you are not bloodied Group Insight: You grant allies within 10 squares of you a +1 racial bonus to Insight checks Shrug It Off: Trolls receive the Shrug It Off Racial Power Shrug It Off – Troll Racial Power Encounter – Healing Minor Action – Personal Requirement: You must be bloodied Effect: Spend a Healing Surge. Instead of regaining hit points, gain temporary hit points equal to your surge value Racial Paragon Path Honor Bound Giant Prerequisite: Troll Path Features Meaning in Everything (11th Level): Your bonus to Insight Checks granted by your Group Insight racial trait equals your Wisdom modifier. In addition, allies within 10 Squares of you apply this bonus to all checks with Wisdom based skills in which you are trained. Toughen Up (11th Level): Whenever you spend an action point to take an extra action, you also gain temporary hit points equal to one half your level + your Wisdom modifier. Troll Resilience (16th Level): When you use your Shrug It Off racial power, you may make a saving throw against each effect that a save can end. Brow Beat – Honor Bound Giant Attack 11 Encounter – Weapon Standard Action – Melee Weapon Target: One creature Attack: Strength of Wisdom vs. Fortitude Hit: 2[W] + Strength or Wisdom modifier damage, and the target is dazed until the end of your next turn. Special: When you gain this power, choose Strength or Wisdom as the ability you use when making attack and damage rolls with this power. Brilliant Recovery – Honor Bound Giant Utility 12 Encounter - Healing Minor Action – Personal Effect: You gain a racial bonus to saving throws equal to your Wisdom modifier (minimum 1) until the start of your next turn. Know Your Enemy – Honor Bound Giant Attack 20 Daily – Stance, Weapon Standard Action – Melee or Ranged Weapon Target: One Creature Attack: Strength of Wisdom vs. AC Hit: 3[W] + Strength of Wisdom modifier damage and you and each ally within 5 squares of you gain a bonus to damage rolls against the target equal to 1 + your Wisdom modifier until the end of your next turn. Miss: Half Damage Effect: You assume the Insightful Stance. Until the Stance ends, you gain a bonus to either Fortitude, Reflex or Will equal to your Wisdom modifier (minimum 1). Special: When you gain this power, choose Strength or Wisdom as the ability you use when making attack and damage rolls with this power.