[citansdnd] Re: D&D Essentials update (part 1)

  • From: marbleminotaur@xxxxxxx
  • To: citansdnd@xxxxxxxxxxxxx
  • Date: Mon, 13 Sep 2010 18:11:13 -0400 (EDT)

I doubt they'd mess with the estabilshed economy like that, seeing as it would 
negate the entire chapter on Treasure parcels in the DMGs and render both 
Adventurer's Vaults as useful as two hardback paperweights. What's been 
established, and has been written in many places is that "Common" Items are 
your basic +X Enhancement bonus Magic Items. They *might* tweak the prices of 
those, but it's unlikely. Uncommons are anything that aren't your standard +X 
Enhancement bonus magic items and I'm guessing those are going to be entirely 
untouched except for a shiny new "Uncommon" sticker attached to them. Rares are 
probably a few choice older Magic Items from the past (My bet is that they make 
the Holy Avenger a Rare) and new stuff we haven't seen yet.

On the topic of items being "out of reach" for certain levels, that's already a 
core rule. It's been a core rule since day one. Items have levels, and the 
great majority of the time they're handed out at the GMs discretion ANYWAY. 
Overhauling the system would be ridiculously game changing at this point, and 
they would have told us this from the moment "Essentials" left Wizards' mouth. 
They won't be changing the already established Magic Item structure they've 
already built. A "Rare" Level 6 Magic Item will still be worth the same as an 
"Uncommon" Level 6 Item, they'll just be given to the players at the discretion 
of the GM as the only difference in availability. My guess is that there will 
be extremely few Magic Items given the label of "Rare". After all is said and 
done, I forsee maybe 10% of the entire collection of Magic Items released over 
the years being "Rare". I'm also going to guess that a great majority of the 
Rare items will be released as DDI exclusives, since that's how Wizards likes 
to roll when they do things like this. Just speculation here based on track 
records though.

Another reason I highly doubt that Uncommons will be barred from purchase or 
creation is that if that is the case... then what's the purpose of even having 
"Rare" as a tier of item? They'd be absolutely identical. No, what I'm seeing 
is this whole Common/Uncommon/Rare debacle is just a fancy painted guideline 
meant to make handing out treasure easier on the GM. Just like how all the new 
class builds in Essentials seem to be tooled more towards making things easier 
for new players, it's only natural to think that they'd do the same sorts of 
things for new GMs.

-----Original Message-----
From: Steve Bartalamay <lanzlo@xxxxxxxxxxx>
To: citansdnd <citansdnd@xxxxxxxxxxxxx>
Sent: Mon, Sep 13, 2010 2:36 pm
Subject: [citansdnd] Re: D&D Essentials update (part 1)

My thoughts on this are that Common items can be bought as a starting 
character, if you can afford them. Uncommon items will be out of reach from the 
lower levels (probably until 5 or so... don't hold me to that...) but are 
available if you're creating, say, a 7th level character; you could still find 
them for sale in an ongoing game, if you look. Rare items would only be in the 
hands of the GM, to hand out as he sees fit.

It appears that Commons would be dirt cheep because they're useful and 
plentiful. Uncommons would be more specialized adventuring equipment. Rares 
would be more along the line of "Oh my god! I can't believe I just found this! 
This rocks!"

On Sep 13, 2010, at 2:14 PM, marbleminotaur@xxxxxxx wrote:

I'm pretty sure the article at critical hits is what they're going to do. The 
only information that mentioned Uncommon Items not being able to be bought or 
made was a Twitter post that was made BEFORE the critical hits article, and we 
all know Twitter's about as reliable a source of information as The World 
Weekly News. My hard money's on Uncommons being able to be bought and made, 
otherwise how the Hell would you be able to create higher levelled characters?
Any other information I found either didn't say specifically or was hear-say. 
Good lord the Wizard forums was all in a panic with no hard facts at all, just 
people jumping to the worst possible conclusions. The Critical Hits article is 
the only place that seemed to break it down and address the issue, and seeing 
as it was an article written AT THE CONVENTION ITSELF I trust them to get their 
damn facts straight. Even after the guy posted the article, they were still 
freaking out for THIRTY SOME PAGES about the earlier Twitter post as if it were 
the be-all, end-all to the argument when we'd JUST been given something 
reliable stating the CONTRARY.

Seriously, people need to stop worrying about Essentials. They're not going to 
do anything that outlandish, and I KNOW they won't. It'd be too game changing 
and blatantly contradicts what has already been established about the line from 
reliable sources. It's not like the designers are twirling handlebar mustaches 
and devising evil plans to catch Penelope Pitstop and pull a fast one on the 
people who play their game. You honestly expect me to believe that they're 
deliberately pumping out false information to the press so they can leap out 
and go "HA HA! WE SURE FOOLED YOU! HA HA!" when we finally get Essentials on 
the shelves and realise all the information we've been given was a lie? Wizards 
would be FINISHED.

-----Original Message-----
From: warrl <warrl@xxxxxxxxxxxxx>
To: citansdnd <citansdnd@xxxxxxxxxxxxx>
Sent: Mon, Sep 13, 2010 1:39 am
Subject: [citansdnd] Re: D&D Essentials update (part 1)

On 12 Sep 2010 at 17:42, marbleminotaur@xxxxxxx wrote:

> Aha! Okay, so I was wrong, you can BUY Uncommon items too! Here's an article 
> with a section 
> about the new Magic Item rules: 
> http://critical-hits.com/2010/08/07/gen-con-2010-dd-new-
> products-seminar/
> Quote from the article: "Common and uncommon items can be bought and created 
> by 
> characters. Rare items can only be given out by a DM. Most items already in 
> existence are going 
> to be retroactively classified as Uncommon, and almost all items going 
> forward in new books will 
> be Rare."
> So there we have it folks. Awesome. In other words, nothing is actually 
> changing at all.

The problem on that is that different people at WotC have repeatedly directly 
contradicted each other on this issue over the last several weeks.

I'd have to actually lay hands on the new Rules Compendium book (or find 
relevant information in the Character Builder or online Compendium, which won't 
have the necessary update for at least another week and quite possibly a few 
months) to confirm, but I'm pretty sure the final resolution is that no, player 
characters are not supposed to be able to make or buy Uncommon items.

>Lastly, and quite possibly the biggest hurdle about this new rule, is that 
>they will have to >assign Common, Uncommon and Rare properties to EVERY ITEM 
>EVER MADE. There's >what, like five billion of them now? We won't actually 
>know what items get assigned what >property unless they specifically errata 
>every single item they have ever made in every >book and somehow make it 
>readily available for EVERYONE to read.

The approach they appear to be taking is "Everything old is uncommon unless we 
specify otherwise."

By the way, this update we're discussing is not an official update yet; it's 
sort of a preview. All official updates are freely available at 

"Laugh…and the world laughs with you. Laugh hysterically, for no apparent 
reason, and they’ll leave you alone."

Steve Bartalamay

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