[citansdnd] Berrian magic item choices

  • From: "Don Edwards" <warrl@xxxxxxxxx>
  • To: citansdnd@xxxxxxxxxxxxx
  • Date: Sun, 15 Nov 2009 21:14:29 -0800

1) Double Sword: Luckblade +1 (level 3, Adventurer's Vault) Critical 
+1d8. Power (Daily): Free Action: Reroll an attack roll you just 
made. Use the second result even if it's lower.

2) Neck slot: Badge of the Berserker +1 (level 2, Adventurer's Vault) 
Property: When you charge, your movement made as part of the charge 
doesn't provoke opportunity attacks.

3) Hide Armor: Breaching Armor +1 (level 3, Adventurer's Vault) Power 
(Daily, Teleportation): Move action: Use this power when you are 
adjacent to a wall to teleport to the other side of the wall. This 
teleport does not require line of sight and moves you no more than 
three squares. If you attempt to teleport into an occupied square, 
you go nowhere; your move action is not spent, but the daily power is 
expended.

4) Double Sword: Rhythm Blade +1 (level 3: Adventurer's Vault 2, 
Blade Dancer's Regalia) Critical 1d6. Property: While you wield this 
weapon in your off hand, your shield bonus to AC and Reflex increases 
by 1.

5) Feet slot: Boots of Adept Charging (level 2, Adventurer's Vault) 
Property: After charging, you can shift 1 square before your turn 
ends.


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