[chaoscope] Re: soo...

  • From: "Yolonda Waters" <ywaters2@xxxxxxxxxxx>
  • To: <chaoscope@xxxxxxxxxxxxx>
  • Date: Wed, 22 Jun 2005 16:25:02 -0400

I also have one problem. I really don't know how to explain this...but...how
do you get your fractals to appear close-up when you're creating your own?
They come in close-up only when I use the preset fractals.

-----Original Message-----
From: chaoscope-bounce@xxxxxxxxxxxxx [mailto:chaoscope-bounce@xxxxxxxxxxxxx]
On Behalf Of Chaoscope
Sent: Wednesday, June 22, 2005 1:58 PM
To: chaoscope@xxxxxxxxxxxxx
Subject: [chaoscope] Re: soo...

Hi Zach,

> for chaoscope (.2, i think)? It's going really good! I'm very
> impressed with the program, although I do have a few suggestions, I've
> noticed that you can't change theimage size of the fractal once it had
> been created, that can be a problem, but I heard it is to be fixed in
> version .3. Also the openGL viewer quality is somewhat low, but I
> heard that's to be fixed too.

Right on both accounts! The new preview doesn't take advantage of OpenGL 
most advanced capabilities, but it's still much better than the old one. 
Changing the size of an existing project is now implemented.

> the only other suggestion i have is a slight improvement to the solid
> rendering style, it always seems to come out somewhat noisy, no matter
> how many iterations i set it to.

Not all attractors will look nice in Solid mode, that's inherent to 
their nature. You want your orbit nicely spread all over the attractor 
surface, i.e. no isolated bright patches in Gas mode. If you look in the 
galleries, you won't find any "grainy" Solid renders.

I've spent a few days recently trying to optimize the refresh speed of 
the Solid mode. Nothing substential yet but it's just a start.

What's left to do before the beta release:

- Add Neural Network equation
- Improve view refresh indicator (the little "o" at the bottom left)
- Options interface
- Color properties for Solid mode
- Get the attraction animation to work
- Project management
- Batch rendering
- Interface translation

I've attached a solid render of an Abs Polynomial Function.

Nicolas Desprez


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