Hello everybody! Howdy Nick!! This one is is mostly for you. As you know I started out in rendering fractals -- pretty darn close to the beginning (Yes I attempted the lake on a DECWriter III ) -- I was stunned and amazed at how fast a 386 (and then whoa!!! a 486) could render a fractal. I'd kick one off, on a Sunday afternoon, go out and lead what most people these days call a normal life, you know -- walks in the park in the sunshine (in slow motion) with my girl & her dog, pizza & beer in an outside restaurant, a movie viewed from the seats near the back of the theatre. and then getting up in the middle of the night to check the progress on my render (Wow!! this one may be done by morning!! (I was into the deep zoom) -- Why am I bothering to divulge any of this? Because watching you "cook" your program reminds me of the excitement and the wonder of those early days bird dogging those classy (and classic) deep spirals (in 16 colors) ... cooking my own results -- tweeking the tools... trying it all over again (more sunburn, more pizza, more chick-flicks). So, yeah, I'd like to see those requested features implemented, especially since I made a few, and yeah, I like some of those bugs squished ("squished" sounds so much more gratifiying that "fixed" and "squashed" sounds incomplete some how) but I enjoy, and I respect, and I expect you to know -- this -- you can get it done whatever way you god-damned-well-please (pardon my German). One more thing. Version 0.1 was serious fun (ie good enough for me) so the fact that you even have a version 0.3 punched into a compiler somewhere is tres cool. Thanks for doing it. Thanks for reading this -- now get back to work, I'm not the only who likes this program a lot. John ----- Original Message ----- From: "Chaoscope" <chaoscope@xxxxxxxxxxxxxx> To: <chaoscope@xxxxxxxxxxxxx> Sent: Monday, August 09, 2004 7:45 PM Subject: [chaoscope] Development update > Hi all, > > I've started working on 0.3. As usual, instead of focusing on what needs done > (rewriting the property palette code) or implementing the most requested > features, I've decided to work on the preview. I'm in the middle of it, but this > is how it will work : > > - You will get a new enhanced preview mode, close to a highly contrasted Gas > rendering mode (see attachment). The normal "flat" preview mode will still be > available. > - Preview in Light and Plasma will be colored. Not sure yet how close it will be > to the rendering. > - Instead of the fixed 20,000 points, you will get as many iterations as your PC > can compute in 2/100th of a second. The maximum preview iteration will be set in > the Preferences. (we're limited by RAM and graphic card performance) > - If you're not modifying the view or the attractor, Chaoscope will carry on > iterating the equation until it reaches the limit. Then the remaining points > will be displayed after a smooth fade-in. > - Zoom will no longer cause near clipping. (points missing when too close to the > camera). > - After a zoom, extra iterations will be calculated so that the points density > will remain the same. (again, this feature will be limited by RAM and graphic > card performance). > > The attached picture shows a 200,000 points preview. > > Nicolas Desprez > ---------------------------------------------------------------------------- ---- ====================================================== The Chaoscope mailing-list Archives : //www.freelists.org/archives/chaoscope Admin contact : chaoscope@xxxxxxxxxxxxxx Web site : http://www.chaoscope.org ======================================================