Hi! This is Blackbird from AtariAge. Thought I'd give a shot at posting something... so here's a demo of what I've written so far, which displays a tiled pac-man playfield: http://www.bingbangboom.us/files/channelF/ves-pacman-10.29.2004.zip Enclosed is the binary and the source code. It's pretty basic, but in any case, it's a start. The source includes a plotting function (using the one in lights.asm, slightly modified to fit my needs), a tile-drawing function (8x8 pixels), and a map drawing function, which draws a 12x7 tiled map on the screen. Using tiles is much smaller and portable than a full image in ROM, but it's murder balancing all the loops and registers between the functions. :P The functions call each other, so the registers are shared between them; however, the plot and drawTile functions can each be called independently if you want to. The code only works with the updated DASM compiler, because it uses some of the opcodes f8tool doesn't understand (bz, bnz, and br, to name a few), and the .byte directive. It isn't fully cleaned up, and is rather inefficient, but it's commented liberally and hopefully easy to follow. That's pretty much it. The program just loops itself for now, but I'll hopefully move on to controller input soon enough...