Kornel Kisielewicz wrote:
No, carceri is not dead, nor suspended ;-)
Sweet. Glad to hear you're still alive, Kornel. ;-)
STATUS REPORT (25 August 2005) ===============================
Carceri now has most of the features a typical roguelike has (and for sure most features that RGRD wannabe roguelikes have ;-) ). Features include:
-- all data in clean and readable text files
-- customizable user interface -- multiple module handling -- save/load -- items, npcs, levels, tiles -- item handling : inventory equipment pick up, drop, wear, unwear item stacks (eg. 22 arrows) all features for both npc and player -- level sizes up to circa 65k*65k squares
Wow. I think a 65k*65k map is, well, a bit of overkill.
-- primitive AI (kill player, kill player... ;-) ) -- basic combat system -- basic stats system and healing system -- simple level generator -- customizable skill system -- customizable equipment slots system -- ability to hook LUA scripts
-- basics of a LUA api for writing custom scripts -- gore (lot's of it, will be needed for the default Prelude to GenRogue module).
Muahahahaha! Perfect. ;-)
Carceri's status may be monitored real-time -- all additionsare logged, as they are implemented, to the (as yet placeholder and severyly unfinished) Carceri webpage at:
http://chaos.magma-net.pl/carceri/
Sweet. Any rough estimate as to when the beta will be released?
-- Carceri Development Mailing List (carceri-dev@xxxxxxxxxxxxx) Carceri Homepage (http://chaos.magma-net.pl/carceri)