Timothy Pruett wrote: > Kornel Kisielewicz wrote: > >>Timothy Pruett wrote: >> >>>Well, the beauty of Lua, or scripting systems in general, is that the >>>end-user is free to add in functionality that's not present in the base >>>system. If you integrate Lua properly, _most_ anything the player can >>>think of would be doable, with the exception of features that try and go >>>out of the boundaries of the engine. >>> >>> >> >>Well, I only use Lua functions as triggers. I don;t know if it would >>work if someone tried to use them beyond that... > > With a well-planned trigger system, the possibilities are endless. I > think StarCraft is a perfect example of this. With their extremely > well-done trigger system, people were able to create maps that went in > directions unanticipated by the creators. What was initially created to > allow user-designed events/victory conditions ended up being used to > create twitch-action arcade games, RPGs, and more. If you create enough > triggers/actions, the limit is the modders ingenuity and imagination. Yes, StarCraft also inspired me -- it was a great example of user-friendly, simle yet powerful system that allowd NOOBs to make their own complex scenarios without needing to know how to do programming. And StarCraft was a great game generally :-P -- At your service, Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl] "From what I've read, a lot of people believe that GenRogue exists and will be released some day" -- Arxenia Xentrophore -- Carceri Development Mailing List (carceri-dev@xxxxxxxxxxxxx) Carceri Homepage (http://chaos.magma-net.pl/carceri)