i know inventor can turn off and on detail as required and i think maverick can as well although i have not read as much on it. On Wed December 10 2003 01:43 pm, you wrote: > One thought that pops up when reading this in the 'forest vs. trees' > section is how Radiance allows you to have any level of complexity > you desire within a rendering model. > > Most 3D rendering programs choke after a certain level of complexity, > or in other words when you've got too many surfaces and to much > trying to inter-relate. So, like when using Radiosoty, you've got to > exclude whole parts of your model (like the furniture) just to get any > result. This is because the typical radiosoty process forces the > computer to think about everything in the model, so it puts the > burden on you to crop and exclude what area of the model you > wish to consider important within your rendering calculations. > > With Radiance, because of it's different rendering engine, > this threshold is so much higher that typically you don't > need to exclude any geometry from your ambient light calculations. > This is because Radiance only takes into account what your > current view is looking at, because it's got an efficient way > to still understand what the ambient light is doing within > the room without having to hold all of the room within memory > at once. So you can leave everything in the lighting calculation > without worry. > > So, by generating a better way of looking at the model, > it's lead to no limitation in the level of detail you can have > within that model. The only time you even have to worry > about too many surfaces in Radiance is ironically with > real modeled trees in exterior views. :) > > Another idea that's right along those same lines > is the 'level of detail' view threshold settings within > both AutoDesk Revit and VRML. Both allow for > things to be simple at a distance, but then to fill > out more as you approach them. > > So if a format can be derived that can only see > 'bits' of the whole model, or allow for interaction > with the entire model in some lightweight way, > you might just be able to have your forest and trees. > > Sorry to be a pest with all of this, I'm not a programmer, > and I truly wish I was so that I could provide more than > just rambling verbiage and actually produce code to help > aid this effort. I'm learning Squeak. But it's gonna be a > while before I'm able to do much of anything... > > > Another thing that's along these lines is the > 'materials and geometry' format by the same > guy who made Radiance. It's a plaintext format > that's parsed by a library so that it can 'devolve' > into simpler representations eloquently. This means > that, for example, if your interface can't handle (or > doesn't need to handle) NURBS, the objects will > represent themselves as simpler objects without > 'damaging' that NURBS data. This format might > be more of what you're lookin' for... :) > > http://radsite.lbl.gov/mgf/HOME.html > =20