Hey guys, A couple of things that I wanted to throw out there now that more people are doing CAD and making drawings. *1) The origin of your part or assembly needs to be in a logical place.* Your model should not be floating in some random point in space. For example, in my model of the full up rocket, I have the origin located at the tip of the nose cone with one axis pointing down the length of the rocket. This does a few important things: -Whenever I compute the mass properties, the center of gravity will be computed as a distance from the nose cone and all of the moments of inertia and stuff will be right. - I can see inside in two planes by clicking the section view button at the top of the view window - Complex drawing views will look right if the origin is in a good spot *2) Everyone should use Solidworks 2013* as a standard for compatibility. If you don't have it, we will hook you up with it. *3) We have a drawing template that you really should use.* It has the proper tolerancing built in- I have no idea why the default solidworks template doesn't show three decimal place accuracy, for instance. It's in Reference -> CAD Standards and there is a PDF with installation instructions. *4) All parts need to be numbered*. If it's a part that we buy, use the manufacturer's part number. If it's a part that we make, give it a logical numbering scheme. Sindel uses TSXX for all of the test stand parts, the Mk 3 was 300-400, the Mk IV was 400-500, and I use 500-1100 is for the Mk V. Ground parts should start with G or something. This prevents confusion when referring to parts. If I say "aft bulkhead" there's like three of those in the rocket. But if I say "704" then everyone knows what I'm talking about or can go look it up in the CAD folder. *5) All models need to have the material specified* *6) Use color for clarity*- don't be afraid to make all of your parts a different color so it's easy to see how it fits together. *7) Don't use the built in o-ring tool.* It can be right if everything is set up perfectly, but it takes all of the thinking and tolerancing out of it. All of the o-ring glands that I have seen generated with the tool have not been right. I think that's it for now. Hope that helps, as it will make communication a lot easier when it comes to models. Best, Armor