[blind-chess] Re: New Ladder Tournament Rules

  • From: "Jim" <jhomme1028@xxxxxxxxx>
  • To: <blind-chess@xxxxxxxxxxxxx>
  • Date: Mon, 28 Jun 2010 20:48:15 -0400

Hi,

Rule change suggestion. 

 

.         A player may leave and return to the ladder, but upon returning to
the ladder, the player must come in at the bottom.

 

 

 

Jim Homme

Skype: jim.homme

"Every day's a gift."

 

From: blind-chess-bounce@xxxxxxxxxxxxx
[mailto:blind-chess-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger
Sent: Sunday, June 27, 2010 3:45 PM
To: chess
Subject: [blind-chess] New Ladder Tournament Rules

 

Hi All,

 

Below are some minor revisions to the Ladder Tournament rules.  Each revised
item is preceded with "++".

---------

Blind Chess Ladder Tournament Rules Revised June 27, 2010

 

The ladder tournament will run throughout the current year.  The rules are
as follows. 

 

Start: The competition will start May 1 at 12:01 AM Pacific Daylight Time
this year and on January 1 thereafter. The starting position of the ladder
will be in reverse rating rank order. 

 

Object: The object of the tournament is to climb the ladder by challenging
players higher up the ladder. 

 

Winner: The winner of the competition will be the player occupying the top
position of the ladder at the end of the current year.

 

Tournament Controller: The Tournament Controller (TC) will maintain a list
of on-going and pending challenges and a list of color selections for each
player.  The Tournament Controller will also maintain and publish the
current ladder rankings.

 

Terms:
1. Challenger: the player making the challenge. 
2. Defender: the player defending the challenge. 
3. In Play: the status of players currently playing out a challenge game. 

 

General Tournament Concept: A player may challenge any other player one or
two places above him in the ladder.  If the challenger wins, the challenger
takes the position of the vanquished player and pushes the others below down
one rung.  If the game is a draw or the challenger loses, no change in
position is made.  A second challenge between the same two players cannot be
held until each has played a challenge match against a different player.

 

Challenges are processed as follows: 
++ 1. All challenges are sent directly to the list, rather than the TC.
2. The challenge simply states your name and who you are challenging. 
3. You must not be in play when you make a challenge. 
4. You may only challenge a player that is one or two rungs above you at the
time of the challenge. 
++ 5. If both players are available, the TC will send the list a message
scheduling the game. 
++ 6. White must make the first move of the scheduled game within three days
or forfeit the game.
++ 7. Once a challenge is scheduled, both the challenger and defender will
be so marked. 
++ 8. Some players will be idle at times during the tournament and will be
marked available.
9. Challenges will be processed first come first served in the order they
arrive in the TC's inbox. 
10. The state of the ladder will be published daily at first and less
frequently as activity settles down. 
11. All games will count for tournament scoring on ratings. 
12. As we gain experience with this tournament style, we can try
modifications. 

 

Game Load: The intent is to restrict game load to one game at a time for any
one participant in the tournament, since many are playing in other
tournaments.

 

Game Colors: Each challenger will play White in odd numbered challenges.
Thus you play White for your first challenge and simply alternate colors for
each subsequent challenge you make.  The ladder ranking indicates the color
you will play the next time you make a challenge.

 

Time Controls: Five days total of reflection time is allowed each player for
the entire game.  Time is counted from the time you receive a move and you
then have 24 hours to respond or you lose one day of your reflection time.
Thus if you receive a move at 5:00 PM local time, you have until 5:00 Pm the
next day to send your move without losing any reflection time.  Only if you
exceed the 24 hour rule do you lose a day of reflection time.  Times are
based on local email time stamp records, so keep both sent and received
emails until the game is completed.  You lose on time only when you exceed
the five days not when you reach five days.

 

Getting Help:
1. You may not put the game moves on a computer chess program, electronic
chess machine or similar device during the game. Even if you make your move
prior to entering a move into such a device as specific lines of play may be
suggested by the device.
2. You may not receive help from any other person regarding your game while
the game is still in progress.
3. You may refer to any written material such as books, opening tables and
web articles or published games as a reference at any time during your
games.

 

New Player: Any new addition to the ladder after the tournament begins will
take a new rung at the bottom of the ladder. 

 

Disputes: Any disputes arising should be referred to the tournament
controller.

 

Rule Changes: Any tournament participant may suggest rule changes at any
time during the tournament.  Changes will be adopted for the tournament if a
general consensus exists for the proposed change.

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