[blind-chess] Re: More on time control, vacations and illness

  • From: "Jim" <jhomme1028@xxxxxxxxx>
  • To: <blind-chess@xxxxxxxxxxxxx>
  • Date: Sat, 12 Jun 2010 22:18:53 -0400

Hi,

I appreciate what you say, but on some days, I go to bed at 10, get up at 5, 
get home from work at 5, check on the family and so on, eat, do more work, and 
on some days, it's almost 10 again. So I like the 24 hour thing and the grace 
period of some reflection days, because in my situation, it's hard to play two 
games at the same time, and I use one board. I've almost totally cut out 
playing games in chat rooms because I want my wife to know I actually know who 
she is. <grin>

 

Jim

 

Jim Homme

Skype: jim.homme

"Every day's a gift."

 

From: blind-chess-bounce@xxxxxxxxxxxxx 
[mailto:blind-chess-bounce@xxxxxxxxxxxxx] On Behalf Of jubieq@xxxxxxxxxxx
Sent: Saturday, June 12, 2010 9:18 PM
To: blind-chess@xxxxxxxxxxxxx
Subject: [blind-chess] Re: More on time control, vacations and illness

 

The time control suggestions certainly seem reasonable.  I really do feel that 
some sort of time control for friendly games is needed.  I have met players who 
said they don't want to,commit themselves to sending a move every day because 
they work or they are very busy with family, etc.I think if a person wants to 
play chess within a gorganized groupthey should be agreeable to at least one 
move  every 24 hour period. Even that seems to be a snail's pace.

Connie
----- Original Message -----
From: R Dinger 
To: chess 
Sent: Sun, 13 Jun 2010 00:54:37 +0000 (UTC)
Subject: [blind-chess] More on time control, vacations and illness




Hi All,

 

There certainly seems to be some interest in game time 

controls.

 

Personally, I would like to see individual players agree 

in advance for friendly games rather than forcing everyone into a single 

approach.  But maybe we can improve the situation with some of the 

following proposals.

 

All games:
* Players should remind their opponents by 

resending their last move if they do not receive a reply move within a 

day.

 

Friendly Games:
* Either player can withdraw from a 

friendly game prior to White move six without loss of rating.
(The idea here 

is neither player has much invested through move 5 so walking away is easy)
* 

A friendly game player that does not make a move for more than five consecutive 

days without prior agreement is considered to have abandoned the game and loses 

on time.
(Note ignorance will be no excuse because of the general reminder 

rule above.)
* Players in friendly games will agree in advance if time 

controls are to be used.
* If time controls are used in friendly games the 

normal five day reflection time limit is suggested denoted as 0/5 to 

begin.

 

Vacation or illness absences:
* Time will be suspended 

for any player that is seriously ill or in the hospital until they are ready to 

play.
* If the opponent of a seriously ill player wants to start another 

interim game, contact the TD for instructions.
(Some arrangements may be 

required if your opponent started another game because of long illnesses, but 

the game can be restarted in an orderly manner with some discussion)
* A 

player may arrange a vacation from a non ladder tournament by notifying the TD 

at least one week in advance.
* Vacationing ladder players can either leave 

the ladder and re-enter later or use suspended mode.
* In suspended mode a 

player retains their place on the ladder as though they were defending, but is 

effectively invisible so players below can jump over.

I look forward to any comments or additions.

 

Richard

 

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