Hi Jim, You can use WinBoard as long as you only use it for producing FEN files no move suggestions. You can also try Googling "chess pgn parser" and maybe find a public license program that will produce your FEN for you. I saw a PERL library that looks interesting if you know PERL. As a shameless Python promoter, I recommend using Python for this. I know there is Python stuff out there as I have an untested command line Python program I downloaded that reads moves and produces FEN's among other things. It is supposedly a framework for a Python chess engine. I will send it to you if you want, but the code is ugly. Richard ----- Original Message ----- From: Jim To: blind-chess@xxxxxxxxxxxxx Sent: Saturday, May 01, 2010 9:56 AM Subject: [blind-chess] Re: Ladder Tournament Rules Dear Richard, Can you or anyone else please make a suggestion that might help? In the past I have put game listings into a program I have, called Winboard, once the game gets to somewhere around fifteen or so moves only because the program generates a fen diagram that I can use to set up my board. I have never asked the program for a move suggestion. I have done this because I only have one chess set. When the program is set up this way, it does not suggest moves because, among other things, I don't have a chess engine on my computer that it can use to do this in the mode where it simply lets me review game files. Thanks. Jim Jim Homme Skype: jim.homme "Every day's a gift." From: blind-chess-bounce@xxxxxxxxxxxxx [mailto:blind-chess-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger Sent: Friday, April 30, 2010 11:10 AM To: chess Subject: [blind-chess] Ladder Tournament Rules Blind Chess Ladder Tournament Rules Apr 30, 2010 The ladder tournament will run throughout the current year. The rules are as follows. Start: The competition will start May 1 at 12:01 AM Pacific Daylight Time this year and on January 1 thereafter. The starting position of the ladder will be in reverse rating rank order. Object: The object of the tournament is to climb the ladder by challenging players higher up the ladder. Winner: The winner of the competition will be the player occupying the top position of the ladder at the end of the current year. Tournament Controller: The Tournament Controller (TC) will maintain a list of on-going and pending challenges and a list of color selections for each player. The Tournament Controller will also maintain and publish the current ladder rankings. Terms: 1. Challenger: the player making the challenge. 2. Defender: the player defending the challenge. 3. In Play: the status of players currently playing out a challenge game. General Tournament Concept: A player may challenge any other player one or two places above him in the ladder. If the challenger wins, the challenger takes the position of the vanquished player and pushes the others below down one rung. If the game is a draw or the challenger loses, no change in position is made. A second challenge between the same two players cannot be held until each has played a challenge match against a different player. Challenges are processed as follows: 1. All challenges are sent to the Tournament Controller, for now that will be me. 2. The challenge simply states your name and who you are challenging. 3. You must not be in play when you make a challenge. 4. You may only challenge a player that is one or two rungs above you at the time of the challenge. 5. If the defender is not in play, the TC will send both players a message scheduling the game. 6. A scheduled game must begin within three days or the defender forfeits. 7. Once a challenge is scheduled, both the challenger and defender will be marked as in play. 8. Some players will be idle at times during the tournament. 9. Challenges will be processed first come first served in the order they arrive in the TC's inbox. 10. The state of the ladder will be published daily at first and less frequently as activity settles down. 11. All games will count for tournament scoring on ratings. 12. As we gain experience with this tournament style, we can try modifications. Game Load: The intent is to restrict game load to one game at a time for any one participant in the tournament, since many are playing in other tournaments. Game Colors: Each challenger will play White in odd numbered challenges. Thus you play White for your first challenge and simply alternate colors for each subsequent challenge you make. The ladder ranking indicates the color you will play the next time you make a challenge. Time Controls: Five days total of reflection time is allowed each player for the entire game. Time is counted from the time you receive a move and you then have 24 hours to respond or you lose one day of your reflection time. Thus if you receive a move at 5:00 PM local time, you have until 5:00 Pm the next day to send your move without losing any reflection time. Only if you exceed the 24 hour rule do you lose a day of reflection time. Times are based on local email time stamp records, so keep both sent and received emails until the game is completed. You lose on time only when you exceed the five days not when you reach five days. Getting Help: 1. You may not put the game moves on a computer chess program, electronic chess machine or similar device during the game. Even if you make your move prior to entering a move into such a device as specific lines of play may be suggested by the device. 2. You may not receive help from any other person regarding your game while the game is still in progress. 3. You may refer to any written material such as books, opening tables and web articles or published games as a reference at any time during your games. New Player: Any new addition to the ladder after the tournament begins will take a new rung at the bottom of the ladder. Disputes: Any disputes arising should be referred to the tournament controller. Rule Changes: Any tournament participant may suggest rule changes at any time during the tournament. Changes will be adopted for the tournament if a general consensus exists for the proposed change.