[blind-chess] Re: Friendly, Coaching Game Sought

  • From: uwe hahnewald <uwe.hahnewald@xxxxxxxxx>
  • To: blind-chess@xxxxxxxxxxxxx
  • Date: Thu, 17 Jun 2010 22:01:07 -0400

Hi Jim,

I am willing to play a game with you. We can play it over Skype. Let's
fix a date, and we can play and stop and analyze it. What do you think
about this?

Regards,

Uwe

2010/6/17, alvin blazik <ablazik@xxxxxxxxxxx>:
> Hi Jim,
> Great idea!
> I really like your attitude.
> pastede below is the resulting game that Uwe and I played on this list
> earlier this year, annotated
> by Rod McDonald..
> Good Luck, Alvin
> As most chess players know, there are 20 possible ways for white to
> make his first move, and black then has 20 possible ways in which
> to reply. thus there are 400 possible ways for a complete first
> move in chess. Not all of these moves are "good", but very likely
> some game, somewhere, has featured every one of the 400
> possibilities.
> The vast majority of chess games nowadays, at least among strong
> players, can be reduced to just four first moves for white. In
> their order of popularity they are:
> 1.   e4
> 2.   d4
> 3.   Nf3
> 4.   c4
> Most chess "experts" recommend that beginners play 1. e4, and being
> a beginner of about 60 years' duration, I usually do. This opening
> tends to lead to "open" games, with an early attempt at a clear
> advantage.
> When a player begins with 1. d4, it usually signifies that he is a
> "positional" player, looking for long-term strategic advantage from
> a solid position.
> When a player begins with 1. Nf3, it is a safe assumption that he
> is "holding back" his intentions until he sees how black will
> attempt to set up his position, and then counter it.
> The move 1. c4 - the English Opening - can be either sharp like an
> open game, or positional like a closed opening.
> This brief introduction does not mean that other moves are "bad".
> In the hands of the right player 1. g3 can be very effective.
> Napoleon liked to play 1. Nc3. But beginners like you and I should
> not waste our time on "flank openings" until and unless we really
> understand what we are doing, because these first moves are really
> used just to be "different", or to get "out of the book".
> So now let us take a look at the recent Uwe-Alvin game. I will
> leave their comments in place and add a few of my own.
> Open chess match number 1
> Uwe vs. Alvin
> 1.   d4     ...
>              Uwe: White occupies an important central square. He
>              tries to control the black squares.
>              Rod: In the classification of chess openings, this move
>              is known as the "Queen's Pawn" opening. It invariably
>              evolves into something more definitive.
> 1.   ...    d5
>              Alvin: Black moves to control the center squares of the
>              board. A "closed" game where both Pawns have the
>              immediate protection of their respective Queen.
>              Rod: The classical response to the Queen's Pawn
>              opening. Black's first move leads to a symmetrical pawn
>              structure in the center. Most of the time, however, one
>              player or the other is going to try to disrupt this
>              symmetry.
> 2.   Nf3    ...
>              Uwe: White brings his first piece into the battle. The
>              knight on f3 controls the center (squares d4,e5)
>              perfectly.
>              Rod: As the opening evolves, we now have what is called
>              the "Queen's Pawn, Zukertort Variation". White's second
>              move is something of a "waiting" move. More common for
>              white is 2. c4, but we'll get there.
> 2.   ...    Nf6
>              Alvin: Black brings out his first piece, protecting d5
>              and attacking e4.
>              Rod: Black, too, is waiting to see how white sets up.
>              Now it is the "Queen's Pawn, Zukertort, Chigorin
>              Variation". Both sides have adopted a similar approach
>              to controlling the center.
> 3.   g3     ...
>              Uwe: Controls the black squares f4,h4; developing the
>              bishop to g2 from where it attacks the white squares
>              along the h1-a8-diagonal (e4,d5).
>              Rod: Now we have the "Queen's Pawn, Zukertort,
>              Chigorin, Catalan Variation". Both 3. c4 and 3. Nc3 are
>              more usual here.
> 3.   ...    e6
>              Alvin: Black anticipates White's Fianchettoed Bishop
>              and gives additional protection to its d5 Pawn and
>              opens a path for its f8 Bishop to develop.
>              Rod: Black's setup is a typical "orthodox" formation
>              against the Queen's Gambit - which white hasn't
>              committed to as yet. Slightly more aggressive was 3.
>              ... c5,, while 3. ... Nc6 and 3. ... g6 are also lead
>              to equality for black.
> 4.   c4     ...
>              Uwe: Once White decided to control the black squares,
>              he should attack and occupy the white squares
>              (c4,b5,d5,e4). 4. c4 occupies a white square, attacks
>              d5 (indirectly e4).
>              Rod: Ah, here we are - a typical Queen's Gambit, which
>              is not really a gambit at all because black cannot
>              capture a pawn and hope to keep it. Other possibilities
>              for white include 4. Bg2, 4. Nc3, 4. Be3 and 3. Bf4.
> 4.   ...    Bd6
>              Alvin: Black continues to develop and work toward
>              Castling his King.
>              Rod: 4. ... Nc6 would be a more natural response for
>              black. If black wants to move his kingside bishop, 4.
>              ... Bb4+ is more aggressive, while 4. ... Be7 seems a
>              more logical resting place for the bishop. 4. ... dxc4
>              and 4. ... c5 are also to be considered.
> 5.   Bg2    ...
>              Rod: An obvious choice. However, 5. Nc3 0-0 6. Bg5 Be7
>              7. cxd5 Nxd5 8. Bxe7 Qxe7 9. Bg2 Bd7 10. 0-0 Bc6 11.
>              Qd3 Nd7 gives white a slight advantage.
> 5.   ...    dxc4
>              Alvin: Black captures undefended soldier.
>              Rod: Now we have a Queen's Gambit Accepted. While black
>              captures the "unprotected" pawn, it quickly becomes
>              apparent that white can recapture quite easily. the
>              problem is that black, by capturing the c4 pawn, is
>              giving up his claim to control in the center. Much
>              better for black to continue normal development with 5.
>              ... 0-0 or 5. ... Nc6.
> 6.   Qa4+   ...
>              Uwe: with the idea to recapturing on c4.
>              Rod: The quickest way to recapture the pawn. But white
>              should instead try for continued smooth development
>              with 6. 0-0 or 6. Nbd2. For example: 6. 0-0 0-0 7. Nbd2
>              Bd7 8. Nxc4 Bc6 9. Be3 Nbd7 10. Rc1 Nb6 11. Nxd6
>              clearly favors white.
> 6.   ...    Nc6
>              Alvin: Good move for White. Black can only block check
>              on King.
>              Rod: 6. ... Bd7 is slightly better. e.g.: 6. ... Bd7 7.
>              Qxc4 Bc6 8. Nc3 Nbd7 9. 0-0 0-0 10. Qd3 Re8 11. Bd2 h6
>              12. Rad1 Qe7 13. e4 Bb4 with a slight edge for white.
> 7.   Qxc4   ...
>              Rod: As noted earlier, white is in no hurry to regain
>              the "lost" pawn. Continuing white development with 7.
>              Nc3 or 7. 0-0 should also be considered.
> 7.   ...    O-O
>              Alvin: King safety is first.
>              Rod: Good move. Both 7. ... h6 and 7. ... a6 are also
>              good defensive moves here.
> 8.   O-O    ...
>              Rod: Good move here, too. 8. Nc3 is equally good here.
> 8.   ...    a6
>              Rod: Umm, while not bad, black should complete his
>              piece development with 8. ... Bd7. A possible
>              continuation might be: 8. ... Bd7 9. Nc3 h6 10. e4 e5
>              11. Nxe5 Nxe5 12. dxe5 Bxe5 13. Be3 b6 14. Rfd1 Qe7 15.
>              f4 Be6 with a slight edge for white.
> 9.   Bg5    ...
>              Uwe: By attacking and pinning the knight, White puts
>              pressure on the white squares (d5,e4,h7).
>              Rod: While this is not a bad move, it is not the best
>              choice here. White should probably try to get his queen
>              to a more comfortable square, such as c2. 9. Nc3 and 9.
>              Rd1 are also good choices. The problem with the current
>              move is that if black quickly attacks the bishop with
>              9. ... h6, white must either retreat or exchange the
>              bishop for the knight on f6.
> 9.   ...    e5
>              Alvin: Opening a path for the c8 Bishop.
>              Rod: Not a good move. 9. ... h6 10. Bxf6 Qxf6 11. Nc3
>              Bd7 12. Rfd1 Qf5 13. Ne5 Nxe5 14. dxe5 Bb5 15. Nxb5
>              axb5 16. Qxb5 Qxe5 regains an equal position for black.
>              The right place for the c8 bishop is on d7.
> 10.  Nc3    ...
>              Rod: A good move, both completing white's piece
>              development and bring pressure ont he d5 square, which
>              black has just abandoned with his last move. 10. d5 and
>              10. rd1 are also quite good.
> 10.  ...    exd4
>              Rod: Or 10. ... Nxd4 11. Nxd4 exd4.
> 11.  Nxd4   ...
>              Rod: This sequence of exchanges can come in various
>              ways, but the result is the same...
> 11.  ...    Be6
>              Alvin: Move the defending Queen.
>              rod: Oh NOOOOO! 11. ... Nxd4 is necessary here. Up to
>              now both players have been playing like experts, with
>              only minor variations from the "best". But black's 11th
>              move is a real game-loser.
> 12.  Nxe6   ...
>              Rod: Of course.
> 12.  ...    fxe6
>              Not a good move, but had to recapture.
>              Rod: True, a necessary evil.
> 13.  Qxe6+  ...
>              rod: Right on.
> 13.  ...    Kh8
>              Alvin: Cannot capture or block Queen attack, so must
>              move King.
>              Rod: Yeah, forced.
> 14.  Qb3    ...
>              Uwe: Attacking b7.
>              Rod: Good choice.
> 14.  ...    h6
>              Alvin: Attack g5 Bishop.
>              Rod: Black's best chance seems to be 14. ... Rb8 15.
>              Nd5 Qe8 16. Bxf6 gxf6 17. e3 Ne5 18. Rfd1 Qb5 19. Qc2
>              Qc4 20. Nc3 Qf7 , but black's position is still
>              perilous.
> 15.  Bxf6   ...
>              rod: Good move. Even better is 15. Qxb7 hxg5 16. Qxc6
>              Rb8 17. b3 Be5 18. Rad1 Qe8 19. Na4 Qxc6 20. Bxc6 g4
>              21. Rd3 Kg8 22. Rc1 Bd6.
> 15.  ...    Qxf6
>              Alvin: but now Black will lose the b7 Pawn.
>              Rod: Much better than anything else.
> 16.  Qxb7   ...
>              Rod: The obvious next move.
> 16.  ...    Na5
>              Alvin: running to avoid capture.
>              Rod: Yes, well, other locations would be better. e.g.:
>              16. ... Ne7 17. Ne4 Qe6 18. Qb3 Qxb3 19. axb3 Rab8 20.
>              Nxd6 cxd6 21. Rxa6 Rxb3 22. Rb1 d5 23. Re6 Rf7.
> 17.  Qd5    ...
>              Uwe: Saving the queen and attacking the knight again.
>              Rod: Very good.
> 17.  ...    Qe5
>              Alvin: Ready to capture Queen if she captures Knight.
>              Rod: At this point 17. ... Bb4 would have been better.
> 18.  Qxe5   ...
>              Uwe: White wins the exchange (bishop vs. rook) on a8.
>              Rod: Sorry, Alvin, it's time to go. Black is really
>              lost.
> 18.  ...    Bxe5
> 19.  Bxa8   ...
> 19.  ...    Rxa8
>              Alvin: Black is down 4 points but the game continues.
> 20.  Rac1   ...
>              Uwe: White brings his rooks into the game and attacks
>              the c7-pawn.
> 20.  ...    Rb8
>              Alvin: Blacks Rook ready to capture White's Pawn on b2.
> 21.  b3     ...
> 21.  ...    Bxc3
>              Alvin: a necessary sacrifice
> 22.  Rxc3   ...
> 22.  ...    Rc8
>              Alvin: Getting ready for Whites battering ram.
> 23.  Rfc1   ...
>              Uwe: Putting more pressure on the c7-pawn.
> 23.  ...    c5
>              Alvin: Black can  hear a fat Lady humming.
> 24.  Rxc5   ...
> 24.  ...    Rxc5
> 25.  Rxc5   ...
> 25.  ...    Nb7
> 26.  Rc6
>              White offers a draw. and Black accepts gratefully .
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> ----- Original Message -----
> From: "Jim" <jhomme1028@xxxxxxxxx>
> To: <blind-chess@xxxxxxxxxxxxx>
> Sent: Thursday, June 17, 2010 8:20 PM
> Subject: [blind-chess] Friendly, Coaching Game Sought
>
>
> Hi,
> Would one of the higher rated players on this list like to play me a
> friendly game? I would like to play the game and possibly annotate as we go.
> I'm not sure how to do it without giving away what we're thinking at the
> same time, so I'm open to suggestions.
>
> Thanks.
>
> Jim
>
> Jim Homme
> Skype: jim.homme
> "Every day's a gift."
>
>
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