[blind-chess] Chess Article #111: USCF Rules for Correspondence Chess

  • From: Roderick Macdonald <rmacd@xxxxxxxx>
  • To: Blind Chess Mailing List <blind-chess@xxxxxxxxxxxxx>
  • Date: Thu, 9 Sep 2010 20:29:38 -1000 (HST)

Chess Article #111:
USCF Rules for correspondence Chess

The United States Chess Federation
USCF Correspondence Chess Rules - 2004 Revised Edition

These rules superseded previous versions and apply to all
Correspondence Chess tournaments and matches starting
after December 31, 1991.

Your Pledge:

I undertake to conform to the rules and objectives of USCF
Correspondence Chess, to respond promptly to all chess
correspondence and to maintain a high standard of courtesy,
sociability, and good fellowship at all times in my contacts with
other members. I also understand that I have a responsibility to
complete my games.

Your Responsibilities as a Player:

1.   You must be a USCF member for the duration of your play in any
     tournament.You must abide by the latest edition of the U.S.
     Chess Federation's Official Rules of Chess, except when
     inappropriate for correspondence play. In case of conflict,
     correspondence rules take precedence. You are responsible for
     knowing the rules. By entering correspondence events, you
     agree to follow directions of the correspondence chess
     director (CCD), to respond to any legitimate inquiry, and to
     provide requested information. Players must enter tournaments
     only in their own names, unless approval for other action is
     granted by the CCD. A player who withdraws may be denied entry
     to new events. If you withdraw without proper notice to your
     opponent and the CCD, it will be the decision of the CCD as to
     whether or not you will be allowed to play in another CC
     event.

2.   You are expected to act courteously toward opponents. The CCD
     will forfeit players who use abusive or insulting language or
     who are disruptive. In case of conflict, you should try to
     come to an agreement with your opponent.

3.   You may consult chess books and periodicals but not other
     players. You cannot use a computer or computer program
     (chessplaying algorithms) to evaluate a game, but you may use
     computers for record keeping and databases.

4.   In case of appeals, retain all game records (including move
     cards) for at least four months after receiving notice of a
     game result. Otherwise, you may find yourself without a
     defense to an opponent's claim.

Reflection Time:

5.   Every day counts as reflection time including Sundays and
     holidays. For each 10 moves (1-10, 11-20,...) you have 30 days
     of reflection time. You may carry unused time over into the
     next 10-move series. Reflection time is calculated from the
     date your opponent's posts his/her move to the date you post
     a reply. You are charged a day of reflection time for each 24-
     hour period from the time the move was posted. Example, if
     your opponent posts a move at 11:50pm on March 22nd, you have
     until 11:49pm March 23rd to post a reply without being charged
     a day's reflection time. If your reply is posted at 11:55pm on
     March 23rd, you are charged with one day of reflection time.
     If you post a reply at 11:55pm on March 24th, you are charged
     with two days reflection time, etc. If you post or send your
     reply at 11:48pm March 24th, you are charged with one day of
     reflection time. There is no transit time in email games.

     NOTE: It does not matter when a player logs on to a network.
     If your opponent posts or send his/her move at 1:33pm April
     13th and you log on April 16th at 2:23pm and send a reply at
     3:33pm the same day, your reflection time is three days.

6.   You must advise the CCD and your opponents of address changes
     in advance or at the latest within seven days of vacating
     previous premises. Also email address changes. If you don't,
     five days will be charged as reflection time.

Transmitting Moves:

7.   You must use English algebraic notation unless you and your
     opponent agree on another system. All games shall be conducted
     using written or typed correspondence unless otherwise
     otherwise indicated. Transmitted moves, including conditional
     moves, are binding if the moves are legal. If an illegal or
     ambiguous move is transmitted as part of a conditional move
     set, the moves immediately proceeding the illegal or ambiguous
     move are binding. Missing or mistaken announcement of check,
     capture, or "e.p." does not invalidate a move. Diagrams or
     commentary have no significance in disputes over move
     legality.

8.   The USCF sells convenient postcards for sending moves but you
     may use something else. Your move card must contain:
     a.   Names and addresses of both players;
     b.   Section and game numbers;
     c.   The previous move sent and your response;
     d.   For conditional moves, the move sent immediately prior to
          the conditional move(s), all conditional moves you
          accept, and your response;
     e.   Receipt and postmark dates of your opponents previous
          move and the date of your reply;
     f.   Time used on current move by you and your opponent;
     g.   Current reflection time totals.

     If you do not include "f." and "g." with your moves, you
     cannot claim a win on time.

     In the Golden Knights Finals, Absolute Championship, and other
     events deemed appropriate by the USCF, there is also a five-
     day penalty for:
     a.   Impossible, ambiguous or illegible move(s);
     b.   Failing to confirm your opponent's last move.

     An impossible move is a move which cannot be played as
     recorded.Notify your opponent immediately of your finding. An
     impossible move or an illegible move in no way obliges the
     player to move the piece in question. In a case of an
     ambiguous move, the ambiguous move must be clarified and
     executed. For example, if your opponent writes Nd2 and either
     Nbd2 or Nfd2 can be made, the person writing the ambiguous
     move must execute Nbd2 or Nfd2. Clerical errors are binding
     and once posted, can in no way be taken back.

9.   To offer conditional moves, send them as a series of
     consecutively numbered moves. To accept conditional moves,
     acknowledge them as you would other moves. You can accept a
     series of conditional moves in whole or in part. Conditional
     moves are binding only until the next reply.

     Example: you are responding to your opponent's second move, 2.
     Nf3. You want to reply 2. ... Nc6 and offer two conditional
     moves. Your card should have the following appearance:
          1. e4 e5
          2. Nf3 Nc6
          If 3. Bb5, then 3. ... a6
          If 3. Bc4, then 3. ... Nf6

     A typical opponent's reply might be:
          2. Nf3 Nc6
          3. Bb5 a6
          4. Bxc6 ...
          (or 4. Bc6 ...
          or 4. B:c6 ...)

     There is no penalty for misrecording an "if" move by the
     sending player.

10.  If you intend to use more than 10 days on a single move, you
     must tell your opponent within one week of receiving his move.
     If you don't receive your opponent's reply within normal
     transmission time plus 10 days, send a repeat. Repeat moves
     must be labeled as such and must include all information from
     the original move. If no reply after one repeat see Rule 13.

Loss on Time Overstep:

11.  In Golden Knights Finals, the Absolute Championship, and other
     events deemed appropriate by the USCF, if a player oversteps
     the time control (rule #5), he or she will forfeit the game.
     In Golden Knights Preliminary and Semi-final rounds and all
     other USCF Correspondence Chess events (excluding the Golden
     Knights Finals, the Absolute Championship, and other events
     deemed appropriate by the USCF), a player who oversteps the
     time control on the first occurrence will be given a warning
     and penalized five days reflection time on the succeeding 10
     moves/30 day time control. If a player violates the time
     control the second time, he or she will forfeit the game.

     The following is an example of calculating a player's
     reflection time after a time control overstep: A player has 30
     days to make moves 1-10 inclusive, 60 days to complete moves
     11-20, 90 days to complete moves 21-30. A player makes move 18
     but uses 61 days, thus overstepping the second time control.
     He or she is penalized five days reflection time. The five
     days are added to the reflection time he or she has used
     (61+5) and the player has 24 days to make moves 19-30.

Excused Time:

12.  You may take up to 30 days of excused time a calendar year.
     Additional emergency time may be granted at the discretion of
     the CCD.You must take excused time for all games in a section.
     To take excused time, simply notify your opponents and the CCD
     in advance. If you send a move, your excused time ends
     immediately. If your opponent takes excused time, you should
     respond to unanswered moves normally because your reflection
     time is still counted.

Submitting Time Complaints:

13.  You may submit a time complaint when your opponent has
     exceeded his or her allotted reflection time or has failed to
     respond to a repeat move within 10 days, excluding
     transmission time. Time complaints should include a full
     explanation of the facts.

14.  Any dispute you cannot resolve or any claim of repeated or
     willful rule violation must be submitted to the CCD. Relevant
     evidence must be included. Whenever possible, continue play
     while the complaint is being considered. Your complaint should
     include:
     a.   Section and game numbers;
     b.   Names, ID numbers, and addresses of bothplayers;
     c.   Game score;
     d.   Supporting documentation (photocopies are acceptable
          unless the CCD asks for originals).

     Any complaint must be postmarked within seven days of the time
     a person becomes aware of the alleged infraction. Failure to
     comply with the above, including a, b, c, and d, negates your
     claim.

Reporting Game Results:
15.  The winner must report the result to the CCD immediately upon
     conclusion of the game. In case of draws, White must report
     result. the It is a good idea for the other player to submit
     the result, labeling it "duplicate report." Reports must
     include section and game numbers as well as the names and ID
     numbers of both players.

Thirty-Month Limit and Adjudications:

16.  A USCF correspondence game must end after thirty (30) months
     from when the event begins. Either player may submit the game
     for adjudication postmarked one week after the tournament's
     end date. The player submitting the adjudication must provide
     the following to the CCD:
     a.   The score of the game;
     b.   Diagram of the position before adjudication;
     c.   Claim of win or draw;
     d.   Any analysis to support claim (optional).

     If neither player submits the adjudication material within one
     week after the tournament's end date, the game is scored as a
     rateable draw.The CCD is not required to provide the basis for
     the adjudication result.

Ratings:

17.  Once play begins, games are rated whether they conclude
     normally or by forfeit. If your rating decreases by one or
     more rating classes as a result of forfeits or withdrawals,
     you will be required to enter prize tournaments in the rating
     class you occupied before the forfeits.

Penalties:

18.  The CCD may assess penalties for violations of these rules.
     Penalties include, but are not limited to, informal
     reprimands, warnings, reflection time reduction, forfeitures,
     or withdrawal. Warnings are usually issued before more severe
     penalties but the CCD may skip this step. Smooth and timely
     completion of games is the main consideration. Penalties will
     be assessed as necessary to accomplish this purpose.

Appeals:

19.  You may appeal the CCD's ruling to the Executive Director.
     Your appeal must be made in writing within seven days of the
     ruling. US Chess, Attn: Bill Hall, Executive Director, PO Box
     3967, Crossville, TN 38557.

Player Replacements:

20.  A withdrawn player may be replaced at the option of the CCD.
     There will be no replacement for a withdrawn player against
     whom a win, loss, or draw has been scored in actual play. A
     withdrawn player will not be replaced 60 days after the
     tournament start date.


GLOSSARY:

adjudication: A judge's determination of a game's result, based on
best play by both sides.

ambiguous move: A move in which two chess pieces of the same kind
can be transferred to a new square and the player does not specify
which chess piece. Example, knights on b1 and f3 can be moved to
d2. The move "Nd2" is ambiguous because it does not specify which
knight is being transferred. The correct transmission is either
"Nbd2" or "Nfd2."

conditional or "if" moves: An attempt to save time and postage by
offering a plausible continuation beyond the required response.
Conditional moves are binding if the recipient accepts the
continuations. The game must then follow the indicated continuation
or any part accepted in sequence.

correspondence chess director (CCD): Official responsible for the
supervision and direction of a correspondence chess tournament.

English algebraic: Conventional algebraic notation with
abbreviations of the English names for the pieces : for example,
Nf3 or Ng1-f3 or Bc1-f4; "x" or ":" for capture is standard. A full
explanation of this system is available from the USCF office.
Please enclose a stamped, self-addressed envelope.

excused time: Time-outs when play is suspended for leaves or for
special circumstances with the approval of the CCD.

illegal move: A move which violates the rules of chess.

impossible move: A move which cannot be played as recorded.

Official Rules of Chess: Fifth edition, Chief Editor: Tim Just,
Editor: Daniel B. Burg

reflection time: The time between a player's receipt of a move and
the postmarking of his response.

time control: Each player must make 10 moves in 30 days of
reflection time. Time saved in a control carries forward. Unusual
delays within this limit warrant advanced notice to the
opponent(s).

transmission time: The time a move is in the custody of the Postal
Service, that is, from the postmark date to date of delivery at the
recipient's address.

Source: http://main.uschess.org/content/blogcategory/82/393/
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