[blind-chess] Re: Answers to last week's end game problems

  • From: "R Dinger" <rrdinger@xxxxxxxxxx>
  • To: <blind-chess@xxxxxxxxxxxxx>
  • Date: Mon, 10 May 2010 11:45:28 -0700

If after White plays 1. Ra6+

What do you do if Black plays:
1... f6
instead of blocking with the Rook?

Note also Black threatens to play Rxb2 winning the Queen, so White cannot waste 
any time or the White Queen is toast!

  ----- Original Message ----- 
  From: Carol Harvester 
  To: blind-chess@xxxxxxxxxxxxx 
  Sent: Monday, May 10, 2010 10:08 AM
  Subject: [blind-chess] Re: Answers to last week's end game problems


  Hello Richard, 


  In question 18, could there be other possibilities?  

  1. Ra6 + -Rb6

  2. gxh5++

  Or

  1. Ra6+ -Rb6

  2. Rh6++

  Carol

    ----- Original Message ----- 
    From: R Dinger 
    To: chess 
    Sent: Monday, May 10, 2010 10:47 AM
    Subject: [blind-chess] Answers to last week's end game problems


    Good Morning Puzzlers,

    These problems are from Larry Evans' book "Chess: Beginner to Expert" 
available on tape from your NLS library.  Note the book uses descriptive 
notation not algebraic.

    Below are the problems once again along with my comments.  If you have 
additional comments or questions, post them here to our discussion list.  And 
keep track of your score.

    Problem 16:
    r1bk2nr/
    p2p1pNp/
    n2B4/
    1p1NP2P/
    6P1/
    3P1Q2/
    P1P1KP2/
    q5b1

    Points 3
    White to mate in two.
    Solution:
    1. Qf6+ Nxf6
    2. Be7#
    Principle:
    The Black King is not in check, but cannot move because the White Knights 
cover all his flight squares.  So if White can check him he is toast!  Looking 
at all available checks and captures, White notices that he can check Black 
along the black diagonal leading away from the King along e7 and f6, but those 
squares are garded by the Knight.  The Black Knight is overworked and must be 
lured away.  If you try 1. Be7+ Black takes the Bishop, which you can pin with 
your Queen.  But if you play the Queen first the Knight is distracted and the 
Bishop moves to e7 for the mate.

    Problem 17:
    1r1k3r/
    2pb1pp1/
    3p1P2/
    p4PBp/
    P2p2P1/
    1qNP3P/
    4Q3/
    2KR3R

     Points 3
    Black mates in two.
    Solution:
    1... Qa3+
    2. Kd2 Qxc3#
    Principle:
    Black has a strong position with both Rook and Queen on the open B-File, 
but the White Queen gards b2 and the Knight gards b1, preventing mate on the 
move.  Further the Queen protects the Knight.  So once again looking at checks 
Black sees that checcking the White King at a3 forces him to move to the second 
rank blocking the Queen's protection.

    Problem 18:
    R6R/
    1r3pp1/
    6k1/
    3pPp1p/
    1r1pq1P1/
    7P/
    1P1Q3K/
    8

    Points 3
    White mates in two.
    Solution:
    1. Qh6+ gxh6
    2. Rag8#
    Principle:
    The Black King is unable to move right or left and if the Pawn at g7 were 
gone the White Rook at a8 could mate Black at g8.  So how does White move the 
g7 Pawn?  Again, we look at forcing moves like checks or captures, which limit 
Black's responses.  So if White checks with his Queen, Black is forced to 
capture with the Pawn and the Rook finishes the game.

    Problem 19:
    r3r1k1/
    ppp1bpp1/
    2bp3p/
    4Pp2/
    3BnP2/
    3B3P/
    PPP4P/
    R2Q1R1K

    Points 3
    Black to mate in two.
    Solution:
    1... Nf2+
    2. Kg1 Nxh3#
    Principle:
    First, notice that the White King and the Black Bishop and Knight all sit 
along the same diagonal.  That is a good position for a discovered attack from 
the Bishop.  Second notice that the Black Knight, the White King and the White 
Queen all sit on squares of the same color suggesting a Knight fork is 
possible.  So at the very least Black can fork the king and Queen winning the 
queen.  But if you look further, you see the King is restricted and after the 
Knight fork, Black can win instead of taking the Queen.

    Problem 20 revised:
    1r3rk1/
    pp4pp/
    2p3n1/
    3p2N1/
    2P2PK1/
    3B2P1/
    PP5q/
    R1BQ1R2

    Points 4
    Black mates in two.
    Solution:
    1... Ne5+
    2. fxe5 h5#
    Principle:
    The White King is once again boxed in and mostly unable to move.  If Black 
can remove the Pawn at f4, the King would be even more restricted, but a Rook 
protects that Pawn.  So Black removes the Pawn by checking the King forcing the 
Pawn to capture and once completely trapped the H-Pawn administers the Coup De 
Grace.

Other related posts: