[blind-chess] Answers to last week's end game problems

  • From: "R Dinger" <rrdinger@xxxxxxxxxx>
  • To: "chess" <blind-chess@xxxxxxxxxxxxx>
  • Date: Mon, 10 May 2010 07:47:17 -0700

Good Morning Puzzlers,

These problems are from Larry Evans' book "Chess: Beginner to Expert" available 
on tape from your NLS library.  Note the book uses descriptive notation not 
algebraic.

Below are the problems once again along with my comments.  If you have 
additional comments or questions, post them here to our discussion list.  And 
keep track of your score.

Problem 16:
r1bk2nr/
p2p1pNp/
n2B4/
1p1NP2P/
6P1/
3P1Q2/
P1P1KP2/
q5b1

Points 3
White to mate in two.
Solution:
1. Qf6+ Nxf6
2. Be7#
Principle:
The Black King is not in check, but cannot move because the White Knights cover 
all his flight squares.  So if White can check him he is toast!  Looking at all 
available checks and captures, White notices that he can check Black along the 
black diagonal leading away from the King along e7 and f6, but those squares 
are garded by the Knight.  The Black Knight is overworked and must be lured 
away.  If you try 1. Be7+ Black takes the Bishop, which you can pin with your 
Queen.  But if you play the Queen first the Knight is distracted and the Bishop 
moves to e7 for the mate.

Problem 17:
1r1k3r/
2pb1pp1/
3p1P2/
p4PBp/
P2p2P1/
1qNP3P/
4Q3/
2KR3R

 Points 3
Black mates in two.
Solution:
1... Qa3+
2. Kd2 Qxc3#
Principle:
Black has a strong position with both Rook and Queen on the open B-File, but 
the White Queen gards b2 and the Knight gards b1, preventing mate on the move.  
Further the Queen protects the Knight.  So once again looking at checks Black 
sees that checcking the White King at a3 forces him to move to the second rank 
blocking the Queen's protection.

Problem 18:
R6R/
1r3pp1/
6k1/
3pPp1p/
1r1pq1P1/
7P/
1P1Q3K/
8

Points 3
White mates in two.
Solution:
1. Qh6+ gxh6
2. Rag8#
Principle:
The Black King is unable to move right or left and if the Pawn at g7 were gone 
the White Rook at a8 could mate Black at g8.  So how does White move the g7 
Pawn?  Again, we look at forcing moves like checks or captures, which limit 
Black's responses.  So if White checks with his Queen, Black is forced to 
capture with the Pawn and the Rook finishes the game.

Problem 19:
r3r1k1/
ppp1bpp1/
2bp3p/
4Pp2/
3BnP2/
3B3P/
PPP4P/
R2Q1R1K

Points 3
Black to mate in two.
Solution:
1... Nf2+
2. Kg1 Nxh3#
Principle:
First, notice that the White King and the Black Bishop and Knight all sit along 
the same diagonal.  That is a good position for a discovered attack from the 
Bishop.  Second notice that the Black Knight, the White King and the White 
Queen all sit on squares of the same color suggesting a Knight fork is 
possible.  So at the very least Black can fork the king and Queen winning the 
queen.  But if you look further, you see the King is restricted and after the 
Knight fork, Black can win instead of taking the Queen.

Problem 20 revised:
1r3rk1/
pp4pp/
2p3n1/
3p2N1/
2P2PK1/
3B2P1/
PP5q/
R1BQ1R2

Points 4
Black mates in two.
Solution:
1... Ne5+
2. fxe5 h5#
Principle:
The White King is once again boxed in and mostly unable to move.  If Black can 
remove the Pawn at f4, the King would be even more restricted, but a Rook 
protects that Pawn.  So Black removes the Pawn by checking the King forcing the 
Pawn to capture and once completely trapped the H-Pawn administers the Coup De 
Grace.

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