[beports] Re: SDL LibPak completed 1st pass

  • From: "scott mc" <scottmc2@xxxxxxxxx>
  • To: beports@xxxxxxxxxxxxx
  • Date: Mon, 1 Sep 2008 08:51:41 -0700

On Sun, Aug 31, 2008 at 11:30 PM, scott mc <scottmc2@xxxxxxxxx> wrote:
> I have finally been able to get each of the SDL libraries listed in
> the SDL LibPak to build on Haiku.  Some of these I'm not able to test
> as I don't have working sound in Haiku.
> http://ports.haiku-files.org/wiki/SDL-LibPak
> The goal here was to build each of the libraries posted on the
> ZetaGames SDL library pack as Haiku native, that is without falling
> back to BeOS compatibility mode to build them.  There may still be
> some issues with them but i think for the most part they will be fine.
> If you think there's a problem with any of them just let me know and
> I'll look into it.  Special thanks to Luc and Grzegorz as I used many
> of their building tips as they worked on many of these prior to me.  I
> will post RFCs soon for some of the patches that resulted on these,
> and then send them upstream, well at least for the ones that have been
> active in the last 4 years or so.  Seems at least sge is dormant at
> this time.
> -scottmc
>

Anyone get these to work with any SDL apps yet?  I've tried 3 or 4 and
no luck yet.
Gemdropx is trying to load bmp images from /usr/local even though I
changed all of the /usr/local refs in it's make file, so it errors out
just like what was reported in
http://dev.haiku-os.org/ticket/2667
I suspect it would be something wrong with SDL_image, but the only
test app that came with it was showimage and I was able to use
showimage to load the bmp files for gemdropx and it worked fine.  I'll
see if I can find aby SDL test suite to run on this.
Here's the links to download the whole SDL libpak, notes that it is
10meg in size and should contain all of the header files, man files
and other things in a full build, which should allow building of SDL
apps.
http://www.fileden.com/files/2008/8/23/2062382/SDL-Libpak-Haiku-1.zip
-scottmc
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