[battlefield] Re: nice video showing the one shot kill

  • From: Martin Brownell <marty.brownell@xxxxxxxxx>
  • To: battlefield@xxxxxxxxxxxxx
  • Date: Tue, 20 Jan 2015 15:29:48 -0700

this makes a lot more sense now.

On Tue, Jan 20, 2015 at 12:19 PM, James Theunplesant <neonghost@xxxxxxxxx>
wrote:

> Who knew that you knew math?
>
>
> James C Snyder
>
> I myself am made entirely of flaws, stitched together with good intentions.
>     Augusten Burroughs
>
> On Thu, Jan 15, 2015 at 11:34 PM, chris brooks <cebweb@xxxxxxxxx> wrote:
>
>> http://youtu.be/WQavsJEOmBo
>>
>>
>> and a Guy on reddit explaining what he thinks is happening.
>>
>> My personal suspicion is that this relates to taking, say, >99.5% damage
>> all at once (as would happen with an L96 to the chest at ~13m).
>>
>> As we all may recall, there was a time in BF3 when you could live with
>> "0" health; if you had 0.49% or less, the display would round down to 0.
>>
>> The health counter still rounds to the nearest integer, but clearly
>> they've made an exception for rounding to zero, as it no longer occurs. It
>> *should* obviously round to 1, but maybe going straight from 100 to <0.5
>> breaks that particular line of code, causing it to instead remain at 100.
>>
>> I'd be interested to see if you could get a player to a different round
>> integer (say 20%) and hit them with a weapon that does exactly that (say
>> the MP7) from *just beyond* its max damage range (say 9m). That would do
>> ~19.7 damage to a 20 health player and *should* either display 1% or 0%,
>> but based on this may display 20%.
>>
>> *TL;DR* Going from 100% to <0.5% would normally cause your health to
>> display 0%, because it rounds off. DICE presumably made an exception to the
>> rounding so your health never displays 0%, so now it stays on 100% instead.
>>
>>
>

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