[battlefield] Re: "Netcode engine"

  • From: Loren John Bailey <beetle.loren@xxxxxxxxx>
  • To: "battlefield@xxxxxxxxxxxxx" <battlefield@xxxxxxxxxxxxx>
  • Date: Tue, 6 May 2014 11:19:33 -0600

I think I will be on.


On Tue, May 6, 2014 at 11:11 AM, Martin Brownell
<marty.brownell@xxxxxxxxx>wrote:

> We could try.
> On May 6, 2014 11:00 AM, "Daniel Kulbacki" <danbackattack@xxxxxxxxx>
> wrote:
>
>> We should try squad join if anyone is playing tonight.  It keeps fodder
>> off our team, I mean keeps squad together
>>
>>
>> On Wed, Apr 30, 2014 at 11:45 AM, James Theunplesant <neonghost@xxxxxxxxx
>> > wrote:
>>
>>> Yeah works in BF3, lots of things work in BF3.  I played a round last
>>> week and it was freaky how much better I could respond to incoming fire.
>>>
>>> However you cannot parachute off a one story building in BF3. jumping
>>> down a floor in HC is just death.
>>>
>>>
>>> James C Snyder
>>>
>>> I myself am made entirely of flaws, stitched together with good
>>> intentions.
>>>     Augusten Burroughs
>>>
>>>
>>> On Wed, Apr 30, 2014 at 11:41 AM, Martin Brownell <
>>> marty.brownell@xxxxxxxxx> wrote:
>>>
>>>> I could have sworn (I do that regularly actually) that it used to work,
>>>> or maybe that was good ol BF3?
>>>>
>>>>
>>>> On Wed, Apr 30, 2014 at 11:36 AM, James Theunplesant <
>>>> neonghost@xxxxxxxxx> wrote:
>>>>
>>>>> I've only ever had Smoke grenades go off after I die.  Impact or
>>>>> mini's disappear as soon as you die.  Maybe basic frags work, but I doubt
>>>>> it.
>>>>>
>>>>>
>>>>> James C Snyder
>>>>>
>>>>> I myself am made entirely of flaws, stitched together with good
>>>>> intentions.
>>>>>     Augusten Burroughs
>>>>>
>>>>>
>>>>> On Wed, Apr 30, 2014 at 10:48 AM, Martin Brownell <
>>>>> marty.brownell@xxxxxxxxx> wrote:
>>>>>
>>>>>> Ohhh I agree with it being worth it. And almost all of us come from a
>>>>>> BF3, BF2 background and liked certain aspects of that game. I think 
>>>>>> that's
>>>>>> a big part of it. I was used to firing a RPG as well and seeing that 
>>>>>> extra
>>>>>> kill show up as I died.
>>>>>>
>>>>>> Actually I can't remember the last time I saw that with a grenade
>>>>>> either.
>>>>>>
>>>>>>
>>>>>> On Wed, Apr 30, 2014 at 10:43 AM, Ryan Hawley 
>>>>>> <ryan.hawley@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> One of my biggest peeve is with rocket launchers.. you shoot, you
>>>>>>> hear and see the rocket exit, you get dead and the artillery disappears,
>>>>>>> negating any postmortem payback.
>>>>>>>
>>>>>>> There's a lot broken with the game, but I still really enjoy it and
>>>>>>> it's totally been worth the retail $ I paid for it.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Apr 30, 2014 at 10:20 AM, Martin Brownell <
>>>>>>> marty.brownell@xxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> I think the number one problem I had last night was clicking my
>>>>>>>> mouse and not seeing myself shoot. I know it was lag, netcode etc.I 
>>>>>>>> think
>>>>>>>> that is the biggest frustration is hearing your mouse click and then 
>>>>>>>> bang
>>>>>>>> you're dead without firing a shot.
>>>>>>>>
>>>>>>>> And it could have a lot to do with my own network, cable modem etc.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Apr 30, 2014 at 9:03 AM, Loren John Bailey <
>>>>>>>> beetle.loren@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> Mmm... I now love me some netcode. Love it. Wanna pour a beer on
>>>>>>>>> it and sop it up with a biscuit.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Apr 30, 2014 at 8:53 AM, chris brooks <cebweb@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Ok, so maybe he might not be for techmology but levelcap does
>>>>>>>>>> explain a few bugs get blamed for bad netcode
>>>>>>>>>> https://www.youtube.com/watch?v=Y_lmRXycbM8
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>

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