[battlefield] Re: Battlefield is fixed*

  • From: Martin Brownell <marty.brownell@xxxxxxxxx>
  • To: battlefield@xxxxxxxxxxxxx
  • Date: Wed, 4 Jun 2014 07:06:11 -0600

If it really works it'll be a good improvement.  At least it validates the
things I have been thinking. I'm getting shot before I see the guy or
before I shoot.
On Jun 3, 2014 12:25 PM, "chris brooks" <cebweb@xxxxxxxxx> wrote:

> They are releasing the first patch from CTE (you know the beta beta
> tester) looks promising video in link.
>
> http://battlelog.battlefield.com/bf4/news/view/new-netcode-update-rolling-out/
>
> NOTE:
> The High Frequency Update is by default turned OFF in this release. You
> will have to enable this setting to take advantage of the improved
> networking.
>
>
> PC
> • Improved/reduced explosion induced camera shake
> • Character collision improvements
> • Fix to reduce object damage mismatch between client/server.
> • Fix explosion packs not being able to be shot sometimes
> • Improvements for client side packet loss
> • Client crash fixes
> • AMD Mantle multi-GPU improvements
> • Carrier Assault game mode reports bug fix
> • High Frequency Network update
> - Added High frequency “bubble” updating player movement, stance,
> rotation, damage and projectiles at a separate rate on foot and in vehicles
> - Added option to control client side update rate setting
>
> *HAHAHAHAHAHAHA
>

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