If it really works it'll be a good improvement. At least it validates the things I have been thinking. I'm getting shot before I see the guy or before I shoot. On Jun 3, 2014 12:25 PM, "chris brooks" <cebweb@xxxxxxxxx> wrote: > They are releasing the first patch from CTE (you know the beta beta > tester) looks promising video in link. > > http://battlelog.battlefield.com/bf4/news/view/new-netcode-update-rolling-out/ > > NOTE: > The High Frequency Update is by default turned OFF in this release. You > will have to enable this setting to take advantage of the improved > networking. > > > PC > • Improved/reduced explosion induced camera shake > • Character collision improvements > • Fix to reduce object damage mismatch between client/server. > • Fix explosion packs not being able to be shot sometimes > • Improvements for client side packet loss > • Client crash fixes > • AMD Mantle multi-GPU improvements > • Carrier Assault game mode reports bug fix > • High Frequency Network update > - Added High frequency “bubble” updating player movement, stance, > rotation, damage and projectiles at a separate rate on foot and in vehicles > - Added option to control client side update rate setting > > *HAHAHAHAHAHAHA >