[battlefield] Re: Battlefield is fixed*

  • From: Martin Brownell <marty.brownell@xxxxxxxxx>
  • To: battlefield@xxxxxxxxxxxxx
  • Date: Tue, 3 Jun 2014 13:37:57 -0600

Was that just a wee hint of sarcasim?
On Jun 3, 2014 1:36 PM, "Loren John Bailey" <beetle.loren@xxxxxxxxx> wrote:

> Oh, good. They say it's fixed so it is! No question about it. Nope. None.
>  I can't wait to play this perfectly fixed game!
>
>
> On Tue, Jun 3, 2014 at 12:24 PM, chris brooks <cebweb@xxxxxxxxx> wrote:
>
>> They are releasing the first patch from CTE (you know the beta beta
>> tester) looks promising video in link.
>>
>> http://battlelog.battlefield.com/bf4/news/view/new-netcode-update-rolling-out/
>>
>> NOTE:
>> The High Frequency Update is by default turned OFF in this release. You
>> will have to enable this setting to take advantage of the improved
>> networking.
>>
>>
>> PC
>> • Improved/reduced explosion induced camera shake
>> • Character collision improvements
>> • Fix to reduce object damage mismatch between client/server.
>> • Fix explosion packs not being able to be shot sometimes
>> • Improvements for client side packet loss
>> • Client crash fixes
>> • AMD Mantle multi-GPU improvements
>> • Carrier Assault game mode reports bug fix
>> • High Frequency Network update
>> - Added High frequency “bubble” updating player movement, stance,
>> rotation, damage and projectiles at a separate rate on foot and in vehicles
>> - Added option to control client side update rate setting
>>
>> *HAHAHAHAHAHAHA
>>
>
>

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