For those of you like me who can't read or would rather have a BRO read for you here is Xfactor going over the key points. http://youtu.be/51IqsjSa-74 Full notes can be found in the PDF <http://static.cdn.ea.com/battlelog/customcontent/winterpatch/Patchnotes_WinterPatch.pdf> which these highlights are ripped from. PATCH HIGHLIGHTS The Winter patch contains a lot of improvements and fixes to the game. Let’s start with some highlights of the bigger changes and features! SOLDIER TRAVERSAL AND COLLISION Significant improvements have been made to how the soldier traverses the world. Walking over small objects, inclines and lips is now handled gracefully by the engine - it really has to be played to feel the immense difference this makes! NETCODE IMPROVEMENTS Major improvements have been made to the Battlefield 4 network layer. - Improved long range network updates by adding a cone to the High Frequency Update - Network prioritization and filtering has been improved, now prioritizes health/damage, enemy players and vehicles above all. The High Frequency Update now uses half a sphere and a 45 degree cone for players on foot <http://i.imgur.com/8m5A4PA.jpg> - Vehicles now use a larger (front) hemi-sphere shape for collision improvements - Aiming down sights/zooming in sitting in a vehicle or on foot utilizes an even longer range cone for better target acquisition at a distance Vehicle hemisphere shown in combination with zoomed view which use a more narrow longer range cone <http://i.imgur.com/o7bt6ix.jpg> - Required bandwidth close to cut in half Players with less stellar network connections should get a significant improvement, now able to use the High Frequency Update. NEW QUICKMATCH FEATURES - New player gating New players can now quickmatch into special servers until reaching rank 10, giving them a chance to learn playing Battlefield 4 against other new players. - Ranked Preset support Players now have the added option to Quickmatch into Ranked servers as an addition to the Official preset available in the past. - Premium Playlists Three new playlists are added catering to various playstyles and including maps from all expansions and base game combined. New Premium playlists have been added: The Battlefield, Close Quarters and Large Scale Battles focuses on three distinct type of gamemodes and map combinations to create the best possible experience. <http://i.imgur.com/FEuhLC7.jpg> SQUAD OBLITERATION We are adding a new competitive game mode called Squad Obliteration with the Winter Patch. In this mode the high paced objective based gameplay of original Obliteration is scaled down to a 5 vs 5 size – balanced and perfected for competitive play. Squad Obliteration has been extensively tested with the competitive community on the Community Test Environment http://cte.battlelog.com to be as balanced as possible. <http://i.imgur.com/SSuXc9t.jpg> Squad Obliteration/Obliteration differences - No vehicles, No parachute spawns - Secondary base spawns are made available - First team to destroy two out of three bases wins the round - Bomb carrier position is only known to the enemy team if spotted COMMUNITY TESTING: BULLET COLLISION PROJECT Thanks to a project run by the community on the CTE ( http://cte.battlelog.com ) we’ve been able to address many issues with bullet collision (you can see through an opening, but not shoot through it). A BIG thanks to all players involved in finding and confirming these changes!