[battlefield] BF4 winter patch notes

  • From: chris brooks <cebweb@xxxxxxxxx>
  • To: battlefield group spam <battlefield@xxxxxxxxxxxxx>
  • Date: Tue, 3 Mar 2015 09:10:08 -0700

For those of you like me who can't read  or would rather have a BRO read
for you here is Xfactor going over the key points.
http://youtu.be/51IqsjSa-74

Full notes can be found in the PDF
<http://static.cdn.ea.com/battlelog/customcontent/winterpatch/Patchnotes_WinterPatch.pdf>
which
these highlights are ripped from.

PATCH HIGHLIGHTS

The Winter patch contains a lot of improvements and fixes to the game.
Let’s start with some highlights of the bigger changes and features!



SOLDIER TRAVERSAL AND COLLISION



Significant improvements have been made to how the soldier traverses the
world. Walking over small objects, inclines and lips is now handled
gracefully by the engine - it really has to be played to feel the immense
difference this makes!



NETCODE IMPROVEMENTS



Major improvements have been made to the Battlefield 4 network layer.

   -

   Improved long range network updates by adding a cone to the High
   Frequency Update
   -

   Network prioritization and filtering has been improved, now prioritizes
   health/damage, enemy players and vehicles above all.



The High Frequency Update now uses half a sphere and a 45 degree cone for
players on foot <http://i.imgur.com/8m5A4PA.jpg>

   -

   Vehicles now use a larger (front) hemi-sphere shape for collision
   improvements
   -

   Aiming down sights/zooming in sitting in a vehicle or on foot utilizes
   an even longer range cone for better target acquisition at a distance



Vehicle hemisphere shown in combination with zoomed view which use a more
narrow longer range cone <http://i.imgur.com/o7bt6ix.jpg>

   - Required bandwidth close to cut in half
   Players with less stellar network connections should get a significant
   improvement, now able to use the High Frequency Update.



NEW QUICKMATCH FEATURES



   -

   New player gating
   New players can now quickmatch into special servers until reaching rank
   10, giving them a chance to learn playing Battlefield 4 against other new
   players.
   -

   Ranked Preset support
   Players now have the added option to Quickmatch into Ranked servers as
   an addition to the Official preset available in the past.
   -

   Premium Playlists
   Three new playlists are added catering to various playstyles and
   including maps from all expansions and base game combined.



New Premium playlists have been added: The Battlefield, Close Quarters and
Large Scale Battles focuses on three distinct type of gamemodes and map
combinations to create the best possible experience.
<http://i.imgur.com/FEuhLC7.jpg>



SQUAD OBLITERATION

We are adding a new competitive game mode called Squad Obliteration with
the Winter Patch. In this mode the high paced objective based gameplay of
original Obliteration is scaled down to a 5 vs 5 size – balanced and
perfected for competitive play.



Squad Obliteration has been extensively tested with the competitive
community on the Community Test Environment http://cte.battlelog.com to be
as balanced as possible. <http://i.imgur.com/SSuXc9t.jpg>



Squad Obliteration/Obliteration differences

   -

   No vehicles, No parachute spawns
   -

   Secondary base spawns are made available
   -

   First team to destroy two out of three bases wins the round
   -

   Bomb carrier position is only known to the enemy team if spotted



COMMUNITY TESTING: BULLET COLLISION PROJECT



Thanks to a project run by the community on the CTE (
http://cte.battlelog.com ) we’ve been able to address many issues with
bullet collision (you can see through an opening, but not shoot through it).

A BIG thanks to all players involved in finding and confirming these
changes!

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  • » [battlefield] BF4 winter patch notes - chris brooks