Using Games to Explore Complex Processes in Global History
May 14 - 16, 2018 (teachers may attend 1, 2 or 3 days)
Three historians, a game designer, and a group of teachers walk into a
This 3-day symposium will explore the utility of using games and
game-creation to teach historical concepts and thinking skills. Each day
will focus on a different major historical moment and different components
of gameplay. Teachers will gain in-depth knowledge of a historical concept
and learn how to turn that understanding into a game. Participants will
leave with new games, background resources, and a process to engage students
in their own game-creation. Each day of the program can stand alone, but
teachers who would like to develop more facility with game-creation are
encouraged to attend more than one day.
May 14: The Spread of Buddhism - 6th grade
May 15: Medieval Trade Routes and Trade Practices - 7th grade
May 16: Indian Independence and the Partition of India & Pakistan - 8th
be&id=295404e17b&e=a96384e305> Read more and register.
Smart tools, smart research, smart teaching
Abilock, Debbie. "
ock&f=false> From a Foot in the Door to Being There: Leadership along a
Professional Development Continuum." Libraries Unlimited-ABC CLIO, 2017.
SLC Column "
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