> The last 5 bits in the 4th byte of each 5-byte DL header are supposed > to contain the width in "bytes of graphics data". Since you have > 2 pixels per byte and you are spacing your objects in steps of 32 pixels, > you need to set a width of 16 here. The width has to be specified in > 2's complement form. Ehhh... may I ask something? (forgive me my stupid questions) I don't quite understand it: in the software guide I read that 5 byte DLs are for "indirect", aka "character" mode, and 'width' here means how many characters should be displayed. And here you say something different. Where lies the truth? Maciej