[atari7800] Re: DMA TIMING

  • From: Thomas Mathys <mathys66@xxxxxxxxxx>
  • To: atari7800@xxxxxxxxxxxxx
  • Date: Tue, 02 Nov 2004 18:36:05 +0100


The overhead times seem straightforeward, however, what is meant by Direct, Indirect/1 byte and Indirect/2 byte? Is that actually Sprite/Character/2 byte Character?

yes - indirect mode = character mode.

Lastly, while the Software Guide states that all graphics data must be in RAM, my impression is that you can use

iirc it just states that DLL's and DL's must be in ram.


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