In message <0a7309a24e.martin@xxxxxxxxxxxxxxxxxxx> you wrote: > One feature I am considering that would allow what you want is alpha > masking. This is a more general transparency option allowin > transparency graduations of any shape (and even more than that, e.g., > transparency levels as defined by a bitmap, e.g., a texture). The idea > of alpha masking is that you can apply any kind of object as an alpha > mask to another object and the colours of the first object control the > amount of transparency applied to the second. E.g., if the alpha mask > object was a circle with a radial fill from black to white, then this > would be the same as applying radial transparency to the second > object. By using a blend you can construct an alpha mask that fades > out along arbitrary edges. By using a bitmap as an alpha mask, each > pixel's darkness would specify the transparency to be used for the > second object. > > Alpha masks are available as graphics operators in various file > formats, e.g., SVG and PDF (and they are actually used by ArtWorks to > represent graduated transparency in exported SVG and PDF files) but I > do not think I have seen them offered as an explicit feature in a > program. Maybe because this is just a bit too complex to handle for > the user, so I am not certain whether it will make sense to add that. Illustrator CS/2/3 can do this, it is called "soft mask" (like the PDF technical term for it). John. -- John Tytgat, in his comfy chair at home BASS John.Tytgat@xxxxxxxx ARM powered, RISC OS driven