[aros-games] Re: test004

  • From: Krzysztof Smiechowicz <deadwood@xxxxx>
  • To: aros-games@xxxxxxxxxxxxx
  • Date: Fri, 01 Jul 2011 22:11:12 +0200

Does this artifact "move" - I mean can this be a miss rendered enemy?

W dniu 01.07.2011 22:02, Tomasz Bąk pisze:
Looks like monsters animation is fixed now. Few monsters looks strange
but i must compare this with windows version.

I cant get proper gun position with any options, so guns are still broken.

After playing with shader / animation options i get constant gfx
artifacts. Look at screenshot.

2011/7/2, Tomasz Bąk<tomekbak79@xxxxxxxxx>:
Testing, testing ;)

-------------
Tomek

2011/7/1 Krzysztof Smiechowicz<deadwood@xxxxx>:
Hi All,

A new test client:

http://download.aros3d.org/software/test004.zip

Please to the following tests:

a) Settings: shaders->low / animation->medium
Do you see guns correctly placed?
Do you see enemies animated or arms-spread?
Are they rendered/animated correctly (no artifacts)?

b) Settings: shaders->high / animation->medium
Do you see guns correctly placed?
Do you see enemies animated or arms-spread?
Are they rendered/animated correctly (no artifacts)?

c) Settings: shaders->low / animation->high
Do you see guns correctly placed?
Do you see enemies animated or arms-spread?
Are they rendered/animated correctly (no artifacts)?

d) Settings: shaders->high / animation->high
Do you see guns correctly placed?
Do you see enemies animated or arms-spread?
Are they rendered/animated correctly (no artifacts)?

Best regards,
Krzysztof







Other related posts: