Does this artifact "move" - I mean can this be a miss rendered enemy? W dniu 01.07.2011 22:02, Tomasz Bąk pisze:
Looks like monsters animation is fixed now. Few monsters looks strange but i must compare this with windows version. I cant get proper gun position with any options, so guns are still broken. After playing with shader / animation options i get constant gfx artifacts. Look at screenshot. 2011/7/2, Tomasz Bąk<tomekbak79@xxxxxxxxx>:Testing, testing ;) ------------- Tomek 2011/7/1 Krzysztof Smiechowicz<deadwood@xxxxx>:Hi All, A new test client: http://download.aros3d.org/software/test004.zip Please to the following tests: a) Settings: shaders->low / animation->medium Do you see guns correctly placed? Do you see enemies animated or arms-spread? Are they rendered/animated correctly (no artifacts)? b) Settings: shaders->high / animation->medium Do you see guns correctly placed? Do you see enemies animated or arms-spread? Are they rendered/animated correctly (no artifacts)? c) Settings: shaders->low / animation->high Do you see guns correctly placed? Do you see enemies animated or arms-spread? Are they rendered/animated correctly (no artifacts)? d) Settings: shaders->high / animation->high Do you see guns correctly placed? Do you see enemies animated or arms-spread? Are they rendered/animated correctly (no artifacts)? Best regards, Krzysztof