[aros-games] Re: Upcomming work

  • From: Patrick Thomas <amiganutta@xxxxxxxxxxx>
  • To: <aros-games@xxxxxxxxxxxxx>
  • Date: Tue, 9 Aug 2011 02:17:01 +1030

Im not sure if this would qualify as "stunning", but does look very nice 
visually in some of the screenshots.
http://www.flightgear.org/
 
Ive only just now stumbled across it now, so havent tried it out yet, nor have 
I looked into dependencies.
 
Kind regards,
Patrick
 

 

> Date: Sun, 7 Aug 2011 08:36:40 +0200
> From: deadwood@xxxxx
> To: aros-games@xxxxxxxxxxxxx
> Subject: [aros-games] Upcomming work
> 
> Hi All,
> 
> While we are still in porting phase on Megaglest I would already like to 
> give you a heads up of what is next and also ask for your help.
> 
> Firstly, Mesa 7.11 arrived a few days ago. I will shift my focus from 
> game ports to porting Mesa to AROS. However, before I do it, I still 
> want to do one more port.
> 
> This port however will be about 3D technology and not game play - 
> meaning the rules I mentioned at the beginning are not valid this time.
> 
> There are only following rules:
> 
> a) needs to have sources in C/C++ available and use OpenGL
> b) needs to have STUNNING graphics effects, much better than Cube2
> 
> This means following is allowed:
> 
> a) it does not need to be portable (SDL, etc)
> b) it does not need to have free data as long as I can buy it
> c) it does not have to be playable/complete
> d) it does not have to be a game at all, a demo is also good
> 
> If you have any candidates, please let me know:
> 
> a) url of project web site
> b) some urls to screen shots and videos
> 
> Remember, 3D graphics quality is the key this time. :)
> 
> Best regards,
> Krzysztof
> 
                                          

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