I Tested new version, and I like it. 2011/6/15, Krzysztof Smiechowicz <deadwood@xxxxx>: > W dniu 13.06.2011 22:09, Krzysztof Smiechowicz pisze: >> W dniu 13.06.2011 19:47, Tomasz Bąk pisze: >>> For me pointer should be captured only when i click game area. Not >>> Window bar, borders or anything. >> >> I don't seem to be able to do this unfortunately. SDL does not know if >> the application is going to capture input. If I explicitly make SDL wait >> until click, all apps that does not capture input (like EL) will require >> user to click before they work which will be painful. > > I added some fix which might actually solve this problem. Tomasz, please > test this client: > > http://download.aros3d.org/software/test003.zip > > Now you need to click within the game window for game to capture the > cursor - please try how this new client "captures" mouse when switching > fullscreen/window and changing window size or screen resolution. > > > Best regards, > Krzysztof > >