Thanks a lot for the extensive test. 6.8 was indeed totally broken. 6.9 and up should be fine.
W dniu 28.09.2011 23:08, LuKe Jerry pisze:
On 28 September 2011 10:14, Krzysztof Smiechowicz <deadwood@xxxxx <mailto:deadwood@xxxxx>> wrote: > W dniu 27.09.2011 23:43, LuKe Jerry pisze: >> >> On 28 September 2011 02:06, LuKe Jerry<lukejerry@xxxxxxxxx <mailto:lukejerry@xxxxxxxxx>> wrote: >>> >>> On 25 September 2011 19:20, Krzysztof Smiechowicz<deadwood@xxxxx <mailto:deadwood@xxxxx>> wrote: >>>> >>>> Hi, >>>> >>>> Here you have the original Mesa 19 alpha: >>>> >>>> http://download.aros3d.org/software/Mesa7.11-01.zip >>>> >>>> Please try with it and then just switch nouveau.hidd. >>>> >>>> Best regards, >>>> Krzysztof >>>> >>> >>> Hi, >>> >>> I think there has been a misunderstanding ... maybe from my side :) >>> >>> The corrupted graphic I'm having is with Mesa7.11 (verions reports >>> 19.0 - 09-03-2011) and Nouveau.hidd 6.2 >>> >>> As far as I remember it was working correctly with Mesa.library >>> recommended for this ports (17.0? 18.0? don't remember :- ) >>> so I just wanted to test an older version to see which one were working >>> fine. >>> >>> Right now I've tried replacing just mesa.library with the 18.0 >>> version, but starting CUBE it complains that glut.library is not >>> version 1 :( >>> >>> I think I have a mesa-library-mess :( I will try to replace the >>> mesa/nouveau files taking from Icaros1.3.1 DVD and then test -> >>> upgrade -> test ... >>> >>> >>> -- LuKe >>> >> >> >> Quick update: >> >> - mesa.library 18.0 (08/03/2011) >> - nouveau.hidd 5.31 (08/03/2011) >> >> == all works fine >> >> - mesa.library 19.0 >> - nouveau.hidd 5.32 to 6.8 >> >> == CUBE and AssaultCube totally broken (as screenshot in previous >> email) >> >> >> Let me know if I can do some other testing to help you fixing 19.0 and >> newer for my card. >> >> I'm willing to make more tests with memory usage and new SysMon tool, >> but I can't do much with current Mesa 19.0 > > I will check both games on my setup as I also have 6200. > > The thing you can do is try other 3D games that either I or Yannick released > and see if any of them is damaged as well. > > Best regards, > Krzysztof > > Hi, That was a good idea (testing other games), so today having some free time I've dowloaded + tested some Yannick ports that use GL and some of your ports as well. To test different Mesa releases I've tried: - Mesa 18.0 with Nouveau 5.31 (Icaros 1.3.1 default) = All games works fine - Mesa 18.0 with Nouveau 6.2 (a crazy-mix, I know - it didn't work well) = Games run, but slow as using software rendering - probably it's doing so , right? - Mesa 19.0 with Nouveau 5.32 (the package called Mesa7.11-01.zip) = Assault-Cube and Cube have broken graphic, but the interesting games are SDB (Shotgun Debugger) and Glaxium which complained about low memory for GL - a bit strange since with Mesa 18.0 they don't complain and run perfectly. - Mesa 19.0 with Nouveau 6.2 = Same results as 5.32, but here I could use SysMon to check how much video-memory is used, and only Super Tux-Kart seems to push my card to the limit, all other games seems to leave about half of memory free, including the two complaining of low video-memory. - Mesa 19.0 with Nouveau 6.8 = TOTAL FAILURE = All games just show a grey or black screen. No graphic is showed at all. Here are the details of the tests: ### Testing with Mesa 18.0 and Nouveau 5.31 . Cube 2 = OK - FPS: 15-20 - the same fps as with Mesa 19.0 and Nouveau 5.32 or newer ----------------------------------------------------------------------------- ### Testing with Mesa 18.0 and Nouveau 6.2 -crazy mix- . FooBillard = OK,but very slow, like it's using software rendering instead of accelerated gfx . TuxKart = OK,but slow as FooBillard. Definitely this -crazy mix- doesn't work :) ----------------------------------------------------------------------------- ### Testing with Mesa 19.0 and Nouveau 5.32 . FooBillard = OK - FPS: n/a . TuxKart = OK - FPS: n/a . AssaultCube = BROKEN - FPS: n/a . Cube 2 = OK - FPS: ~15 . Cube = BROKEN - FPS: n/a . Flare = OK - FPS: n/a . SDL-Ball = OK - FPS: n/a . SDB(shotgundebugger) = BROKEN - FPS: n/a - complained about not available memory . Possible Worlds = OK - FPS: n/a . LugaruHD = OK - FPS: n/a . Glaxium = OK - FPS: n/a -- gives an error of out of GL memory . F1 Spirit = OK - FPS: n/a . CuboSphere = OK - FPS: n/a . Critter = OK - FPS: n/a . Chromium = OK - FPS: n/a . Becher Rescue = OK - FPS: n/a ----> Seems that main issue is lack of memory , let's try with new Nouveau.hidd so we can monitor memory usage. ----------------------------------------------------------------------------- ### Testing with Mesa 19.0 and Nouveau 6.2 - Inital Video memory free: VideoMem: 103904 kB / GART 249648 kB . FooBillard = OK - 93912 vmf (video mem free) . TuxKart = OK - 2832 vmf . AssaultCube = BROKEN - 28048 vmf . Cube2 = OK - 68112 vmf - 15-20 fps . Cube = BROKEN - 90052 vmf . Flare = OK - 108632 vmf . SDL-Ball = OK - 81872 vmf . SDB = (*) 87264 vmf (*)-Game starts but then complains of not enough memory for GL . Poss Wrlds = OK . LugaruHD = OK . Glaxium = OK - 95684 vmf - however when start it complains with an "out of memory" error related to GL . F1 Spirit = OK - 87240 vmf . CuboSphere = OK - 84660 vmf . Critter = OK - 85470 vmf . Chromium = OK - 76332 vmf . B.Rescue = OK - 86584 vmf ----------------------------------------------------------------------------- ### Testing with Mesa 19.0 and Nouveau 6.8 - Inital Video memory free: VideoMem: 105540 kB / GART 249648 . FooBillard = BROKEN - mem: 95024 - 247852 . TuxKart = BROKEN . AssaultCub = BROKEN . Cube2 = BROKEN - mem: 13000 - 247000 . Cube = BROKEN - mem: 87000 - 248000 . Flare = not-tested . SDL-Ball = BROKEN . SDB = --- stopped tests here as seems that nouveau.hidd 6.8 is not working at all --- . Poss Wrlds = . LugaruHD = . Glaxium = . F1 Spirit = . CuboSphere = . Critter = . Chromium = . B.Rescue = -------------------------------------------------------------------------