> Yup, same problem here. I noted this down in README - I do hope people will > read... <my-2-cents> Hmmm... I would not count too much in users reading the "README" :-) My experience working in help-desk says that 99,9% of people NEVER read "README" files nor manuals. Maybe if it's important it could be showed as a pop-up screen opened when launching the game. </my-2-cents> Cheers -- LuKe (who honestly didn't touch the README file as well ;) ) On 23 June 2011 07:08, Krzysztof Smiechowicz <deadwood@xxxxx> wrote: > W dniu 22.06.2011 23:42, Paolo Besser pisze: > > I've finally got home and found some time for testing. AssaultCube is >> really amazing, however on my PCI Express 512 MB GeForce 7800 card, >> shadows were broken. It is like they are warped from a point of the >> terrain near their parent object, to all the external boundaries of the >> object itself (being it a bonus, a powerup or a character moving on the >> map). I moved to advanced video settings but dynamic shadows were >> already set to blob. I guess AC tried to set this setting automatically, >> but for some reason it kept stencil ones in the game, until I >> deactivated the shadows and activated them back again to Blob. >> > > Yup, same problem here. I noted this down in README - I do hope people will > read... > > > >> Framerate is fine: from 60 to 140 fps at 1280x1024, insane detail and 2x >> antialiasing. >> > > I think anti-aliasing is not working - this seems to need an OS specific > code - at least that is what I saw in EL. If you however do see a difference > with and without AA, please let me know! > > Best regards, > Krzysztof > >