Am 31.07.2012 19:38, schrieb Iliah Borg:
Clipped shadows in conjunction with -as, -aS and CLUT-based input profiles can be the result of fitting the profile to the glare which happens to be present in the shot of the targetGenerally I agree; but I strongly doubt it is my case. The setup I use is practically glare-free.
While I also think that the scene (i.e. the studio lighting setup, background, etc.) can be organized almost glare-free, I have no idea how one could eliminate any glare originating _inside_ the lens? [unless attaching the lens cap :-) => no light no glare]
The behavior can be checked with synthetic targets, having zero flare.
Having the same problem with a synthetic "glare-free RGB shot" of a target is of course an indication for a different problem... Just wondering, is this was with additional (synthetic) black trap included, or w/o black trap? Dmax of reflective targets is usually not so dark, and there are no patches to characterize even darker regions, so one can only extrapolate in this region (and even a black trap would only add a single patch, but enable interpolation instead of extrapolation). Best Regards, Gerhard