Martin Diers wrote: > new_dispwin: CGDisplayModePixelEncoding = '--------RRRRRRRRGGGGGGGGBBBBBBBB' > new_dispwin: CGDisplayGammaTableCapacity = 1024 Hmm. Well it seem that 10.9 is giving us contradictory information. On the one hand it's saying that the frame buffer is 8 BPP, and on the other hand it's saying that the VideoLUT tables have 1024 entries. That leaves us guessing as to what's actually going on. Is the frame buffer really 8 bits and only 256 entries of the VideoLUT is being used ? If so, which entries ? The top 256, the bottom 256 of something else ? Or is the frame buffer really 10 bits deep ?? We're not likely to get any answer from Apple, so we're left with guessing + trial and error. I've modified these: <http://www.argyllcms.com/disptools_osx64.tgz> to believe the VideoLUT depth information. See what happens. Graeme Gill.