Hi, I just did an experiment while characterizing the TFT screen of my new inexpensive laptop. I put my Huey to work, and first measured 29 patches, then 288 and finally Argyll's default of 836 patches. After generating the profile, and applying them to some images, the visual difference was negligible. I took 29 patches (for the low end) because this is what the Huey Pro software measures. To be honest I was baffled to see a 29 patches read, to produce pretty much to same results as a 836 patch read. Though it didn't surprise me that the 836 patch read wasn't any better than the 288 patch read. Some notes though, I was using -a S -q h, and had my own shaper smoothing patch applied, where I multiplied the XSHAPE variables by a factor of 100. All three profiles give excellent results, as they all compensate for the total lack of contrast the inexpensive screen has. Which is it's biggest problem. When looking some things up, I noticed the standard Huey reads 26 patches, and the Huey Pro reads 29 patches. Does anybody know what these numbers are based on? Does anybody know how many patches the vendor software of DataColor's Spyders read? What about the vendor software of X-Rite's i1's? And the ColorMunki? So my basic question would be, is there a "logical" "sensible" amount of patches to read for creating a matrix profile? Regards, Pascal de Bruijn