[HG-PBEM] Re: Game questions

  • From: "Aaron O'Reilly" <lvmonkey@xxxxxxxxxx>
  • To: <apaworks@xxxxxxxxxxxxx>
  • Date: Wed, 5 Feb 2003 16:05:23 -0500

i think that i speak for all with the haggling skill and a high INF stat in
that i want to haggle my salary (want more money :) )

OOOK!

----- Original Message -----
From: "Dennis D. Kirkpatrick" <dkirkpat@xxxxxxxxxxxxx>
To: <apaworks@xxxxxxxxxxxxx>
Sent: Wednesday, February 05, 2003 12:48 PM
Subject: [HG-PBEM] Re: Game questions


>
> > 1)  Bryan lent me "Life on Terra Nova". Could someone give me an idea of
> > what chapters I should read in it?  For example, where are we starting?
>
> I'd focus on the Badlands, particularly Khar ad-Din for now. Khar ad-Din
> is where we are starting. I anticipate the next adventure taking us South,
> so you could read up on the Southern Republic. <hint, hint> As for
> timeine, we are starting in early TN 1935, just before Thor Hutchinson is
> assasinated. You can expect for the adventures to flow in and out of the
> games official metaplot. (Gotta make those Storyline books amount to some
> game potential. ^_^)
>
> As for the whole campaign in general, we'll span the globe. I have about
> seven adventures in either complete outline or rough outline form thus
> far. (I don't know how many we'll use, but they're there.) Thus, if you
> can read the whole thing. I anticipate that adventures will span three
> months or less each; that's my goal. (...About 12-13 weekly episodes an
> adventure.) However, we'll see how play actually works out as we progress.
>
> > 2)  Following up on 1), I'd like to have an idea of the setting.  Does
> > everyone
> > walk around with a gun or is it forbidden?  If so, what kind of weaponry
> > is acceptable?  For my character, I'd planned for him not to carry by
> > default. Is that a mistake?
>
> If you read up on Khar ad-Din, you'll find that its a pretty lawless place
> so carrying a firearm is your call. As we travel, your character may have
> to either be discreet (and chance getting arrested) or abide by municipal
> codes and laws about firearms and weapons. This is a post-modern setting,
> so there are civil codes and laws. Still, I'll roleplay these elements in,
> so you should only have to worry about roleplaying your character for the
> given situation. (i.e. "As you are entering the Gamma Maglev Waystation,
> you notice a sign that firearms must be checked in with baggage." <What
> does your character do in response to this directive?>)
>
> > 3)  Are we in the north, south or badlands?
>
> We are starting in Khar ad-Din, in the Badlands.
>
> > 4)  How much starting money do we have?  What kind of starting gear can
> > we have/not have?
>
> Salaries will be roleplayed into the game. That's why we have an
> accountant. ^_^ Once , I get all the characters; I'll roll against
> archetype salaries that closely match your character. (i.e. young duelist,
> Booking agent, etc.) I'll also roll for any personal savings or credit
> account based on archetype, background and perks/flaws. Within the game,
> you will have the freedom to renegotiate your salary if you want. This is
> a gear racing team; the manager wants to keep his team happy, but he has
> budgets to create and overhead bills to pay as well. If you're asking
> yourself, "That a lot of realism, isn't it?" Yes, it is, but I do pan on
> abstracting it to keep the flow of the game up. However, money is part of
> how I am intending on incorporating a reward system into the actual
> gameplay. Mind you, I'm not going to a Draconian about accounting, but
> money isn't intended to be free in this game.
>
> As for gear, what fits your character? Is your character a rich bastard or
> scrapping for a living. Does he/she require a computer or just a palm
> organizer? Does your character need suits or overalls? What is his/her
> background and would he/she have acquired keepsakes or prize finds in the
> past? Once, you've drafted your equipment up, send it my way. I'll tell
> you if it's over the top or not.
>
> Hope that answers your question. Feel free to ask more. Later.
> --
> ************************
> Dennis D. Kirkpatrick
> Littleton, CO USA
> dkirkpat@xxxxxxxxxxxxx
>
>
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