i think that i speak for all with the haggling skill and a high INF stat in that i want to haggle my salary (want more money :) ) OOOK! ----- Original Message ----- From: "Dennis D. Kirkpatrick" <dkirkpat@xxxxxxxxxxxxx> To: <apaworks@xxxxxxxxxxxxx> Sent: Wednesday, February 05, 2003 12:48 PM Subject: [HG-PBEM] Re: Game questions > > > 1) Bryan lent me "Life on Terra Nova". Could someone give me an idea of > > what chapters I should read in it? For example, where are we starting? > > I'd focus on the Badlands, particularly Khar ad-Din for now. Khar ad-Din > is where we are starting. I anticipate the next adventure taking us South, > so you could read up on the Southern Republic. <hint, hint> As for > timeine, we are starting in early TN 1935, just before Thor Hutchinson is > assasinated. You can expect for the adventures to flow in and out of the > games official metaplot. (Gotta make those Storyline books amount to some > game potential. ^_^) > > As for the whole campaign in general, we'll span the globe. I have about > seven adventures in either complete outline or rough outline form thus > far. (I don't know how many we'll use, but they're there.) Thus, if you > can read the whole thing. I anticipate that adventures will span three > months or less each; that's my goal. (...About 12-13 weekly episodes an > adventure.) However, we'll see how play actually works out as we progress. > > > 2) Following up on 1), I'd like to have an idea of the setting. Does > > everyone > > walk around with a gun or is it forbidden? If so, what kind of weaponry > > is acceptable? For my character, I'd planned for him not to carry by > > default. Is that a mistake? > > If you read up on Khar ad-Din, you'll find that its a pretty lawless place > so carrying a firearm is your call. As we travel, your character may have > to either be discreet (and chance getting arrested) or abide by municipal > codes and laws about firearms and weapons. This is a post-modern setting, > so there are civil codes and laws. Still, I'll roleplay these elements in, > so you should only have to worry about roleplaying your character for the > given situation. (i.e. "As you are entering the Gamma Maglev Waystation, > you notice a sign that firearms must be checked in with baggage." <What > does your character do in response to this directive?>) > > > 3) Are we in the north, south or badlands? > > We are starting in Khar ad-Din, in the Badlands. > > > 4) How much starting money do we have? What kind of starting gear can > > we have/not have? > > Salaries will be roleplayed into the game. That's why we have an > accountant. ^_^ Once , I get all the characters; I'll roll against > archetype salaries that closely match your character. (i.e. young duelist, > Booking agent, etc.) I'll also roll for any personal savings or credit > account based on archetype, background and perks/flaws. Within the game, > you will have the freedom to renegotiate your salary if you want. This is > a gear racing team; the manager wants to keep his team happy, but he has > budgets to create and overhead bills to pay as well. If you're asking > yourself, "That a lot of realism, isn't it?" Yes, it is, but I do pan on > abstracting it to keep the flow of the game up. However, money is part of > how I am intending on incorporating a reward system into the actual > gameplay. Mind you, I'm not going to a Draconian about accounting, but > money isn't intended to be free in this game. > > As for gear, what fits your character? Is your character a rich bastard or > scrapping for a living. Does he/she require a computer or just a palm > organizer? Does your character need suits or overalls? What is his/her > background and would he/she have acquired keepsakes or prize finds in the > past? Once, you've drafted your equipment up, send it my way. I'll tell > you if it's over the top or not. > > Hope that answers your question. Feel free to ask more. Later. > -- > ************************ > Dennis D. Kirkpatrick > Littleton, CO USA > dkirkpat@xxxxxxxxxxxxx > > > ----------------------------------------------------------------------- > > This message brought to you by the HG-PBEM "OVERDRIVE" mailing list. > http://www.bluething.org/overdrive/ > ----------------------------------------------------------------------- This message brought to you by the HG-PBEM "OVERDRIVE" mailing list. http://www.bluething.org/overdrive/