In this week’s 26th issue of Alt-F4 (half a year of issues!), oof2win2 goes
into the Factorio multiplayer and explains some of the technical
machinations behind it. If you’ve ever wondered what a desync is or how the
game manages to handle hundreds of players and many thousands of entities
at once, please feel free to dive right in!
Continue reading: https://alt-f4.blog/ALTF4-26/