[webproducers] Re: text to speech and 3d image service

  • From: Chris Galvin <chrisg@xxxxxxxxxxx>
  • To: webproducers@xxxxxxxxxxxxx
  • Date: Mon, 19 Oct 2009 16:36:42 -0700

We did something similar for the Eagle Eye website. We partnered with  
Telefon Projekt to do the voice xml and we did the Flash front-end.  
But, to Andrew's point, you are going to pay a boatload of cash for  
developers.




On Oct 19, 2009, at 12:09 PM, Andrew Walter wrote:

> First - full disclosure. Adi (the founder) and I went to school
> together so I've known him for years. That said, my reco has nothing
> to do with that. It's totally based on the experience of doing this
> sort of thing for a few years now (Until very recently I ran the
> delivery portion of EVB so have worked on Elf Yourself for office
> max, unleash your beast for levi's and a variety of other "upload
> your face" and text to speech enabled applications for either our
> direct clients or other agencies.)
>
> I've seen this done a couple of different ways, from "write-your-own"
> to "piece-something-together-from-different-modules" to using
> oddcast. After seeing a few tries with other options, I always opt to
> use oddcast.
>
> What they provide is a very simple to implement solution that
> packages phone or text input together with the output and voice
> selection. You send input data.  You tell it what voice you want and
> can use a markup language to alter that voice (raise the pitch,
> adjust the speed, etc). You get back an sound file (mp3 or aiff last
> i remember) and just play it.
>
> Unless someone else has released a competing product recently, the
> other solutions require a lot more research, configuration and
> implementation time. You may save on the cost of licensing the
> service, but you spend the money on developers putting it together.
> If launch date is a factor, it will take more time to piece something
> together. And testing - you need to test like a m*&&*^)()ucker. And
> the quality of the voices: the open source ones can be a little
> sketch. You *can* license voices -but this is another cost and you
> have to figure out how to implement them.
>
> Last on cost is hosting - you end up sending a lot of data and doing
> a lot of processing to do the conversions. I don't know what traffic
> levels you're expecting but this can definitely cause scale issues.
> Oddcast is ready for it. And if something goes wrong they have the
> support services ready.
>
> What I would do is this: Make sure you have the parameters of your
> project together (duration, projected traffic levels, voices you
> want, etc) and your budget and give oddcast a call. They should try
> to work with you on cost.
>
> One other potential option: Jib Jab (http://sendables.jibjab.com/). I
> think they sell their service as well, but I never worked with them.
>
> Hope that helps.
>
> Andrew
>
> On Oct 19, 2009, at 11:35 AM, claudio chea wrote:
>
>> Looking for a product that works similarly (text to speech in a
>> graphic
>> module that 'speaks' the entered text), that's more affordable than
>> oddcast.
>> Any help will be appreciated.
>>
>> Thanks!
>>
>> On Mon, Oct 19, 2009 at 2:25 PM, Andrew Walter <me@xxxxxxxxxxx>  
>> wrote:
>>
>>> Within the past year or so. What do you need to know?
>>> On Oct 19, 2009, at 11:13 AM, claudio chea wrote:
>>>
>>>> Hi list;
>>>> Has anyone used recently a text to image / speech tool like
>>>> oddcast's (
>>>> www.oddcast.com) lately?
>>>>
>>>> thanks!
>>>>
>>>> Claudio Chea
>>>>
>>>>
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