[webproducers] Re: Managing multi-person development teams
- From: "Carrie Yutzy" <cyutzy@xxxxxxxxx>
- To: webproducers@xxxxxxxxxxxxx
- Date: Wed, 10 Dec 2008 17:11:16 -0800
My biggest tip:
Have all functionality and a development plan laid out before anyone designs
anything. Otherwise, the cart can get before the horse and the powers that
be will see things in a design and suddenly "need" them, even if they don't
serve the site's purpose.
I don't know the experience levels of the people on your team, but I have
worked with many a designer who doesn't know code and therefore designs
things that your developers are incapable of building, or things that aren't
possible on your platform, or things that require new software that's not in
the budget, etc.
As long as you stick to a logical order, everything will be fine:
1. Spec - determine what is needed and a plan for how it will be built. This
includes what software or other solution will be used to create any new
functionality.
2. Mock up
3. Build
While developers are building the project, the designers can be designing
the next project.
On Wed, Dec 10, 2008 at 4:36 PM, Matt C
<isthisyourhomeworklarry@xxxxxxxxx>wrote:
> I'm starting a new job soon that will involve working with a small team of
> two to three people to develop a website. I have extensive experience in
> web design, but have always worked on projects where there was one lead
> designer assigned to each project, and that person handled both the design
> and coding of a site.
>
> My initial thought would be to break down the development process and
> figure out opportunities that might exist where the designer could work on
> one part of the site while the programmer works on another, but obviously
> some stages of development depend on other deliverables before they can
> begin.
>
> Any thoughts or tips on managing multi-person teams?
>
> Thanks,
> Matt
>
>
>
>
>
>
>
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