[visionegg] Re: unicode support
- From: Andrew Straw <astraw@xxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Sun, 26 Sep 2004 14:56:01 -0700
Jin Yi wrote:
the text="whatever" when constructing a new Text() object and also the
texture="whatever" when constructing a Texture for a TextureStimulus are
the two examples that I've run into.
they should be able to accept regular strings or u"strings" (unicode).
thanks.
Done. I've updated CVS and added a new demo script
"demo/displayUnicode.py". I'll email the changed files separately to
you so you can update your copy. (The SourceForge CVS servers sometimes
lag by a couple days.)
Note that Python only supports unicode filenames in Windows.
Let me know if you run into further places where unicode should be
supported.
Cheers!
Andrew
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- References:
- [visionegg] unicode support
- From: Jin Yop Yi
- [visionegg] Re: unicode support
- From: Andrew Straw
- [visionegg] Re: unicode support
- From: Jin Yi
Other related posts:
- » [visionegg] unicode support
- » [visionegg] Re: unicode support
- » [visionegg] Re: unicode support
- » [visionegg] Re: unicode support
the text="whatever" when constructing a new Text() object and also the texture="whatever" when constructing a Texture for a TextureStimulus are the two examples that I've run into.
they should be able to accept regular strings or u"strings" (unicode).
thanks.
- [visionegg] unicode support
- From: Jin Yop Yi
- [visionegg] Re: unicode support
- From: Andrew Straw
- [visionegg] Re: unicode support
- From: Jin Yi