[visionegg] Re: unicode support

the text="whatever" when constructing a new Text() object and also the
texture="whatever" when constructing a Texture for a TextureStimulus are
the two examples that I've run into.

they should be able to accept regular strings or u"strings" (unicode).

thanks.


On Thu, Sep 23, 2004 at 09:50:32PM -0700, Andrew Straw wrote:
> Oh, no, the dreaded unicode question! :)
> 
> I must profess profound ignorance when it comes to unicode.  What areas 
> of the code need to support unicode?
> 
> Cheers!
> Andrew
> 
> Jin Yop Yi wrote:
> 
> >i've been dealing with xml files for materials, and i've been impeded by
> >the fact that visionegg only supports strings.  when will the update to
> >unicode occur?
> >
> >i've been getting around this by encoding the unicode to ascii, but
> >it's really annoying.
> >
> >just a feature request.  visionegg is a great piece of software.
> >======================================
> >The Vision Egg mailing list
> >Archives: http://www.freelists.org/archives/visionegg
> >Website: http://www.visionegg.org/mailinglist.html
> > 
> >
> 
> 
> -- 
> Andrew D. Straw  Post-doctoral scholar
> ,-.              Dickinson Lab
> \_/              California Institute of Technology
> 8||}             Mailcode 138-78                 
> / \            Pasadena CA 91125, USA            
> `-^                                                
>                 email:  astraw@xxxxxxxxxxx       
>                office: +1 626 395 5828           
> 
> 
> ======================================
> The Vision Egg mailing list
> Archives: http://www.freelists.org/archives/visionegg
> Website: http://www.visionegg.org/mailinglist.html
> 
======================================
The Vision Egg mailing list
Archives: http://www.freelists.org/archives/visionegg
Website: http://www.visionegg.org/mailinglist.html

Other related posts: