[visionegg] Re: transparency in textureStimulus3d
- From: adam naples <adam.naples@xxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Mon, 5 Feb 2007 15:28:28 -0500
hmm, still no luck.
I'm on a mac which might be the problem, I'll try this on a windows
machine later today
thanks
-a
On Feb 5, 2007, at 2:50 PM, Andrew Straw wrote:
Hi Adam,
I've make a new VE demo to test this out:
http://visionegg.org/trac/file/trunk/visionegg/demo/texture3D_alpha.py
It seems to work for me. Does this demo work for you?
Cheers!
Andrew
adam naples wrote:
Hi, I've got an image file that I'm using with the textureStumulus3d
class. The image is a png with alpha channel.
when I display the image though, the background is shown as white.
i'm using the following code to load the image based on the demo.
should I be setting some openGL parameter beforehand?
thanks
-a
filename = ("frog01.png")
texture = Texture(filename)
stimulus = TextureStimulus3D(texture=texture,
shrink_texture_ok=1,
internal_format = gl.GL_RGBA,
mipmaps_enabled=0,
texture_min_filter=gl.GL_LINEAR,
texture_mag_filter=gl.GL_LINEAR)
======================================
The Vision Egg mailing list
Archives: http://www.freelists.org/archives/visionegg
Website: http://www.visionegg.org/mailinglist.html
======================================
The Vision Egg mailing list
Archives: http://www.freelists.org/archives/visionegg
Website: http://www.visionegg.org/mailinglist.html
The information contained in this message may be privileged and
confidential. If you are NOT the intended recipient, please notify
the sender immediately with a copy to hipaa.security@xxxxxxxx and
destroy this message.
Please be aware that email communication can be intercepted in
transmission or misdirected. Your use of email to communicate
protected health information to us indicates that you acknowledge and
accept the possible risks associated with such communication. Please
consider communicating any sensitive information by telephone, fax or
mail. If you do not wish to have your information sent by email,
please contact the sender immediately.
- References:
- [visionegg] Re: transparency in textureStimulus3d
- From: Andrew Straw
Other related posts:
- » [visionegg] transparency in textureStimulus3d
- » [visionegg] Re: transparency in textureStimulus3d
- » [visionegg] Re: transparency in textureStimulus3d
Hi Adam, I've make a new VE demo to test this out: http://visionegg.org/trac/file/trunk/visionegg/demo/texture3D_alpha.py It seems to work for me. Does this demo work for you? Cheers! Andrew adam naples wrote:
Hi, I've got an image file that I'm using with the textureStumulus3d
class. The image is a png with alpha channel.
when I display the image though, the background is shown as white.
i'm using the following code to load the image based on the demo.
should I be setting some openGL parameter beforehand?
thanks
-a
filename = ("frog01.png")
texture = Texture(filename)
stimulus = TextureStimulus3D(texture=texture,
shrink_texture_ok=1,
internal_format = gl.GL_RGBA,
mipmaps_enabled=0,
texture_min_filter=gl.GL_LINEAR,
texture_mag_filter=gl.GL_LINEAR)
======================================
The Vision Egg mailing list
Archives: http://www.freelists.org/archives/visionegg
Website: http://www.visionegg.org/mailinglist.html
====================================== The Vision Egg mailing list Archives: http://www.freelists.org/archives/visionegg Website: http://www.visionegg.org/mailinglist.html
- [visionegg] Re: transparency in textureStimulus3d
- From: Andrew Straw