[visionegg] Re: text rendering
- From: Andrew Straw <astraw@xxxxxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Wed, 02 Mar 2005 19:41:28 -0800
Gabriel Nevarez wrote:
Hi, Andrew,
Figured out most of it. Seems you need to have the appropriate font file in the
script directory (but this may be platform-dependent).
Glad you figured it out. I think you may also be able to tell pygame to
look in a system directory for .ttf files.
My only remaining question is this: I am still somewhat confused about exact
text placement. Having created a font with the following properties,
Try the "lowerleft" and "upperleft" anchors, as well!
Cheers!
Andrew
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- References:
- [visionegg] Re: text rendering
- From: Gabriel Nevarez
Other related posts:
- » [visionegg] text rendering
- » [visionegg] Re: text rendering
- » [visionegg] Re: text rendering
Figured out most of it. Seems you need to have the appropriate font file in the script directory (but this may be platform-dependent).
My only remaining question is this: I am still somewhat confused about exact text placement. Having created a font with the following properties,
Try the "lowerleft" and "upperleft" anchors, as well!
- [visionegg] Re: text rendering
- From: Gabriel Nevarez