[visionegg] text rendering
- From: Gabriel Nevarez <nevarezg@xxxxxxxx>
- To: visionegg@xxxxxxxxxxxxx
- Date: Wed, 2 Mar 2005 22:13:11 +0000
Hi, Andrew,
A new study we're preparing requires fairly tight constraints on text
placement and parameters. So far as I can tell, the Text module
provides simple parameter modifications, but I'm having trouble doing
even simple things like changing fonts. In addition, it would be
beneficial be able to incorporate pygame-level text control into
VisionEgg, particularly in regards to exact character placement in
text displays.
Do you have any suggestions on proceeding with text-based displays
using the Text module? Things such as:
- Enumerating and changing fonts.
- Determining what text functions can be performed at the pygame
level and which at the VisionEgg level.
cheers,
-=Gabriel Nevarez
Research Programmer
Psychology Department
Cardiff University
http://www.cf.ac.uk/psych
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