[visionegg] text rendering

Hi, Andrew,

A new study we're preparing requires fairly tight constraints on text placement and parameters. So far as I can tell, the Text module provides simple parameter modifications, but I'm having trouble doing even simple things like changing fonts. In addition, it would be beneficial be able to incorporate pygame-level text control into VisionEgg, particularly in regards to exact character placement in text displays.

Do you have any suggestions on proceeding with text-based displays using the Text module? Things such as:

- Enumerating and changing fonts.
- Determining what text functions can be performed at the pygame level and which at the VisionEgg level.


cheers,

-=Gabriel Nevarez
Research Programmer
Psychology Department
Cardiff University
http://www.cf.ac.uk/psych
======================================
The Vision Egg mailing list
Archives: http://www.freelists.org/archives/visionegg
Website: http://www.visionegg.org/mailinglist.html

Other related posts: